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// Copyright 2021 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef INCLUDE_V8_TEMPLATE_H_ #define INCLUDE_V8_TEMPLATE_H_ #include "v8-data.h" // NOLINT(build/include_directory) #include "v8-function-callback.h" // NOLINT(build/include_directory) #include "v8-local-handle.h" // NOLINT(build/include_directory) #include "v8-memory-span.h" // NOLINT(build/include_directory) #include "v8-object.h" // NOLINT(build/include_directory) #include "v8config.h" // NOLINT(build/include_directory) namespace v8 { class AccessorSignature; class CFunction; class FunctionTemplate; class ObjectTemplate; class Signature; // --- Templates --- #define V8_INTRINSICS_LIST(F) \ F(ArrayProto_entries, array_entries_iterator) \ F(ArrayProto_forEach, array_for_each_iterator) \ F(ArrayProto_keys, array_keys_iterator) \ F(ArrayProto_values, array_values_iterator) \ F(ArrayPrototype, initial_array_prototype) \ F(AsyncIteratorPrototype, initial_async_iterator_prototype) \ F(ErrorPrototype, initial_error_prototype) \ F(IteratorPrototype, initial_iterator_prototype) \ F(ObjProto_valueOf, object_value_of_function) enum Intrinsic { #define V8_DECL_INTRINSIC(name, iname) k##name, V8_INTRINSICS_LIST(V8_DECL_INTRINSIC) #undef V8_DECL_INTRINSIC }; /** * The superclass of object and function templates. */ class V8_EXPORT Template : public Data { public: /** * Adds a property to each instance created by this template. * * The property must be defined either as a primitive value, or a template. */ void Set(Local<Name> name, Local<Data> value, PropertyAttribute attributes = None); void SetPrivate(Local<Private> name, Local<Data> value, PropertyAttribute attributes = None); V8_INLINE void Set(Isolate* isolate, const char* name, Local<Data> value, PropertyAttribute attributes = None); void SetAccessorProperty( Local<Name> name, Local<FunctionTemplate> getter = Local<FunctionTemplate>(), Local<FunctionTemplate> setter = Local<FunctionTemplate>(), PropertyAttribute attribute = None, AccessControl settings = DEFAULT); /** * Whenever the property with the given name is accessed on objects * created from this Template the getter and setter callbacks * are called instead of getting and setting the property directly * on the JavaScript object. * * \param name The name of the property for which an accessor is added. * \param getter The callback to invoke when getting the property. * \param setter The callback to invoke when setting the property. * \param data A piece of data that will be passed to the getter and setter * callbacks whenever they are invoked. * \param settings Access control settings for the accessor. This is a bit * field consisting of one of more of * DEFAULT = 0, ALL_CAN_READ = 1, or ALL_CAN_WRITE = 2. * The default is to not allow cross-context access. * ALL_CAN_READ means that all cross-context reads are allowed. * ALL_CAN_WRITE means that all cross-context writes are allowed. * The combination ALL_CAN_READ | ALL_CAN_WRITE can be used to allow all * cross-context access. * \param attribute The attributes of the property for which an accessor * is added. * \param signature The signature describes valid receivers for the accessor * and is used to perform implicit instance checks against them. If the * receiver is incompatible (i.e. is not an instance of the constructor as * defined by FunctionTemplate::HasInstance()), an implicit TypeError is * thrown and no callback is invoked. */ V8_DEPRECATED("Do signature check in accessor") void SetNativeDataProperty( Local<String> name, AccessorGetterCallback getter, AccessorSetterCallback setter, Local<Value> data, PropertyAttribute attribute, Local<AccessorSignature> signature, AccessControl settings = DEFAULT, SideEffectType getter_side_effect_type = SideEffectType::kHasSideEffect, SideEffectType setter_side_effect_type = SideEffectType::kHasSideEffect); V8_DEPRECATED("Do signature check in accessor") void SetNativeDataProperty( Local<Name> name, AccessorNameGetterCallback getter, AccessorNameSetterCallback setter, Local<Value> data, PropertyAttribute attribute, Local<AccessorSignature> signature, AccessControl settings = DEFAULT, SideEffectType getter_side_effect_type = SideEffectType::kHasSideEffect, SideEffectType setter_side_effect_type = SideEffectType::kHasSideEffect); void SetNativeDataProperty( Local<String> name, AccessorGetterCallback getter, AccessorSetterCallback setter = nullptr, Local<Value> data = Local<Value>(), PropertyAttribute attribute = None, AccessControl settings = DEFAULT, SideEffectType getter_side_effect_type = SideEffectType::kHasSideEffect, SideEffectType setter_side_effect_type = SideEffectType::kHasSideEffect); void SetNativeDataProperty( Local<Name> name, AccessorNameGetterCallback getter, AccessorNameSetterCallback setter = nullptr, Local<Value> data = Local<Value>(), PropertyAttribute attribute = None, AccessControl settings = DEFAULT, SideEffectType getter_side_effect_type = SideEffectType::kHasSideEffect, SideEffectType setter_side_effect_type = SideEffectType::kHasSideEffect); /** * Like SetNativeDataProperty, but V8 will replace the native data property * with a real data property on first access. */ void SetLazyDataProperty( Local<Name> name, AccessorNameGetterCallback getter, Local<Value> data = Local<Value>(), PropertyAttribute attribute = None, SideEffectType getter_side_effect_type = SideEffectType::kHasSideEffect, SideEffectType setter_side_effect_type = SideEffectType::kHasSideEffect); /** * During template instantiation, sets the value with the intrinsic property * from the correct context. */ void SetIntrinsicDataProperty(Local<Name> name, Intrinsic intrinsic, PropertyAttribute attribute = None); private: Template(); friend class ObjectTemplate; friend class FunctionTemplate; }; // TODO(dcarney): Replace GenericNamedPropertyFooCallback with just // NamedPropertyFooCallback. /** * Interceptor for get requests on an object. * * Use `info.GetReturnValue().Set()` to set the return value of the * intercepted get request. * * \param property The name of the property for which the request was * intercepted. * \param info Information about the intercepted request, such as * isolate, receiver, return value, or whether running in `'use strict`' mode. * See `PropertyCallbackInfo`. * * \code * void GetterCallback( * Local<Name> name, * const v8::PropertyCallbackInfo<v8::Value>& info) { * info.GetReturnValue().Set(v8_num(42)); * } * * v8::Local<v8::FunctionTemplate> templ = * v8::FunctionTemplate::New(isolate); * templ->InstanceTemplate()->SetHandler( * v8::NamedPropertyHandlerConfiguration(GetterCallback)); * LocalContext env; * env->Global() * ->Set(env.local(), v8_str("obj"), templ->GetFunction(env.local()) * .ToLocalChecked() * ->NewInstance(env.local()) * .ToLocalChecked()) * .FromJust(); * v8::Local<v8::Value> result = CompileRun("obj.a = 17; obj.a"); * CHECK(v8_num(42)->Equals(env.local(), result).FromJust()); * \endcode * * See also `ObjectTemplate::SetHandler`. */ using GenericNamedPropertyGetterCallback = void (*)(Local<Name> property, const PropertyCallbackInfo<Value>& info); /** * Interceptor for set requests on an object. * * Use `info.GetReturnValue()` to indicate whether the request was intercepted * or not. If the setter successfully intercepts the request, i.e., if the * request should not be further executed, call * `info.GetReturnValue().Set(value)`. If the setter * did not intercept the request, i.e., if the request should be handled as * if no interceptor is present, do not not call `Set()`. * * \param property The name of the property for which the request was * intercepted. * \param value The value which the property will have if the request * is not intercepted. * \param info Information about the intercepted request, such as * isolate, receiver, return value, or whether running in `'use strict'` mode. * See `PropertyCallbackInfo`. * * See also * `ObjectTemplate::SetHandler.` */ using GenericNamedPropertySetterCallback = void (*)(Local<Name> property, Local<Value> value, const PropertyCallbackInfo<Value>& info); /** * Intercepts all requests that query the attributes of the * property, e.g., getOwnPropertyDescriptor(), propertyIsEnumerable(), and * defineProperty(). * * Use `info.GetReturnValue().Set(value)` to set the property attributes. The * value is an integer encoding a `v8::PropertyAttribute`. * * \param property The name of the property for which the request was * intercepted. * \param info Information about the intercepted request, such as * isolate, receiver, return value, or whether running in `'use strict'` mode. * See `PropertyCallbackInfo`. * * \note Some functions query the property attributes internally, even though * they do not return the attributes. For example, `hasOwnProperty()` can * trigger this interceptor depending on the state of the object. * * See also * `ObjectTemplate::SetHandler.` */ using GenericNamedPropertyQueryCallback = void (*)(Local<Name> property, const PropertyCallbackInfo<Integer>& info); /** * Interceptor for delete requests on an object. * * Use `info.GetReturnValue()` to indicate whether the request was intercepted * or not. If the deleter successfully intercepts the request, i.e., if the * request should not be further executed, call * `info.GetReturnValue().Set(value)` with a boolean `value`. The `value` is * used as the return value of `delete`. * * \param property The name of the property for which the request was * intercepted. * \param info Information about the intercepted request, such as * isolate, receiver, return value, or whether running in `'use strict'` mode. * See `PropertyCallbackInfo`. * * \note If you need to mimic the behavior of `delete`, i.e., throw in strict * mode instead of returning false, use `info.ShouldThrowOnError()` to determine * if you are in strict mode. * * See also `ObjectTemplate::SetHandler.` */ using GenericNamedPropertyDeleterCallback = void (*)(Local<Name> property, const PropertyCallbackInfo<Boolean>& info); /** * Returns an array containing the names of the properties the named * property getter intercepts. * * Note: The values in the array must be of type v8::Name. */ using GenericNamedPropertyEnumeratorCallback = void (*)(const PropertyCallbackInfo<Array>& info); /** * Interceptor for defineProperty requests on an object. * * Use `info.GetReturnValue()` to indicate whether the request was intercepted * or not. If the definer successfully intercepts the request, i.e., if the * request should not be further executed, call * `info.GetReturnValue().Set(value)`. If the definer * did not intercept the request, i.e., if the request should be handled as * if no interceptor is present, do not not call `Set()`. * * \param property The name of the property for which the request was * intercepted. * \param desc The property descriptor which is used to define the * property if the request is not intercepted. * \param info Information about the intercepted request, such as * isolate, receiver, return value, or whether running in `'use strict'` mode. * See `PropertyCallbackInfo`. * * See also `ObjectTemplate::SetHandler`. */ using GenericNamedPropertyDefinerCallback = void (*)(Local<Name> property, const PropertyDescriptor& desc, const PropertyCallbackInfo<Value>& info); /** * Interceptor for getOwnPropertyDescriptor requests on an object. * * Use `info.GetReturnValue().Set()` to set the return value of the * intercepted request. The return value must be an object that * can be converted to a PropertyDescriptor, e.g., a `v8::value` returned from * `v8::Object::getOwnPropertyDescriptor`. * * \param property The name of the property for which the request was * intercepted. * \info Information about the intercepted request, such as * isolate, receiver, return value, or whether running in `'use strict'` mode. * See `PropertyCallbackInfo`. * * \note If GetOwnPropertyDescriptor is intercepted, it will * always return true, i.e., indicate that the property was found. * * See also `ObjectTemplate::SetHandler`. */ using GenericNamedPropertyDescriptorCallback = void (*)(Local<Name> property, const PropertyCallbackInfo<Value>& info); /** * See `v8::GenericNamedPropertyGetterCallback`. */ using IndexedPropertyGetterCallback = void (*)(uint32_t index, const PropertyCallbackInfo<Value>& info); /** * See `v8::GenericNamedPropertySetterCallback`. */ using IndexedPropertySetterCallback = void (*)(uint32_t index, Local<Value> value, const PropertyCallbackInfo<Value>& info); /** * See `v8::GenericNamedPropertyQueryCallback`. */ using IndexedPropertyQueryCallback = void (*)(uint32_t index, const PropertyCallbackInfo<Integer>& info); /** * See `v8::GenericNamedPropertyDeleterCallback`. */ using IndexedPropertyDeleterCallback = void (*)(uint32_t index, const PropertyCallbackInfo<Boolean>& info); /** * Returns an array containing the indices of the properties the indexed * property getter intercepts. * * Note: The values in the array must be uint32_t. */ using IndexedPropertyEnumeratorCallback = void (*)(const PropertyCallbackInfo<Array>& info); /** * See `v8::GenericNamedPropertyDefinerCallback`. */ using IndexedPropertyDefinerCallback = void (*)(uint32_t index, const PropertyDescriptor& desc, const PropertyCallbackInfo<Value>& info); /** * See `v8::GenericNamedPropertyDescriptorCallback`. */ using IndexedPropertyDescriptorCallback = void (*)(uint32_t index, const PropertyCallbackInfo<Value>& info); /** * Returns true if the given context should be allowed to access the given * object. */ using AccessCheckCallback = bool (*)(Local<Context> accessing_context, Local<Object> accessed_object, Local<Value> data); enum class ConstructorBehavior { kThrow, kAllow }; /** * A FunctionTemplate is used to create functions at runtime. There * can only be one function created from a FunctionTemplate in a * context. The lifetime of the created function is equal to the * lifetime of the context. So in case the embedder needs to create * temporary functions that can be collected using Scripts is * preferred. * * Any modification of a FunctionTemplate after first instantiation will trigger * a crash. * * A FunctionTemplate can have properties, these properties are added to the * function object when it is created. * * A FunctionTemplate has a corresponding instance template which is * used to create object instances when the function is used as a * constructor. Properties added to the instance template are added to * each object instance. * * A FunctionTemplate can have a prototype template. The prototype template * is used to create the prototype object of the function. * * The following example shows how to use a FunctionTemplate: * * \code * v8::Local<v8::FunctionTemplate> t = v8::FunctionTemplate::New(isolate); * t->Set(isolate, "func_property", v8::Number::New(isolate, 1)); * * v8::Local<v8::Template> proto_t = t->PrototypeTemplate(); * proto_t->Set(isolate, * "proto_method", * v8::FunctionTemplate::New(isolate, InvokeCallback)); * proto_t->Set(isolate, "proto_const", v8::Number::New(isolate, 2)); * * v8::Local<v8::ObjectTemplate> instance_t = t->InstanceTemplate(); * instance_t->SetAccessor( String::NewFromUtf8Literal(isolate, "instance_accessor"), * InstanceAccessorCallback); * instance_t->SetHandler( * NamedPropertyHandlerConfiguration(PropertyHandlerCallback)); * instance_t->Set(String::NewFromUtf8Literal(isolate, "instance_property"), * Number::New(isolate, 3)); * * v8::Local<v8::Function> function = t->GetFunction(); * v8::Local<v8::Object> instance = function->NewInstance(); * \endcode * * Let's use "function" as the JS variable name of the function object * and "instance" for the instance object created above. The function * and the instance will have the following properties: * * \code * func_property in function == true; * function.func_property == 1; * * function.prototype.proto_method() invokes 'InvokeCallback' * function.prototype.proto_const == 2; * * instance instanceof function == true; * instance.instance_accessor calls 'InstanceAccessorCallback' * instance.instance_property == 3; * \endcode * * A FunctionTemplate can inherit from another one by calling the * FunctionTemplate::Inherit method. The following graph illustrates * the semantics of inheritance: * * \code * FunctionTemplate Parent -> Parent() . prototype -> { } * ^ ^ * | Inherit(Parent) | .__proto__ * | | * FunctionTemplate Child -> Child() . prototype -> { } * \endcode * * A FunctionTemplate 'Child' inherits from 'Parent', the prototype * object of the Child() function has __proto__ pointing to the * Parent() function's prototype object. An instance of the Child * function has all properties on Parent's instance templates. * * Let Parent be the FunctionTemplate initialized in the previous * section and create a Child FunctionTemplate by: * * \code * Local<FunctionTemplate> parent = t; * Local<FunctionTemplate> child = FunctionTemplate::New(); * child->Inherit(parent); * * Local<Function> child_function = child->GetFunction(); * Local<Object> child_instance = child_function->NewInstance(); * \endcode * * The Child function and Child instance will have the following * properties: * * \code * child_func.prototype.__proto__ == function.prototype; * child_instance.instance_accessor calls 'InstanceAccessorCallback' * child_instance.instance_property == 3; * \endcode * * The additional 'c_function' parameter refers to a fast API call, which * must not trigger GC or JavaScript execution, or call into V8 in other * ways. For more information how to define them, see * include/v8-fast-api-calls.h. Please note that this feature is still * experimental. */ class V8_EXPORT FunctionTemplate : public Template { public: /** Creates a function template.*/ static Local<FunctionTemplate> New( Isolate* isolate, FunctionCallback callback = nullptr, Local<Value> data = Local<Value>(), Local<Signature> signature = Local<Signature>(), int length = 0, ConstructorBehavior behavior = ConstructorBehavior::kAllow, SideEffectType side_effect_type = SideEffectType::kHasSideEffect, const CFunction* c_function = nullptr, uint16_t instance_type = 0, uint16_t allowed_receiver_instance_type_range_start = 0, uint16_t allowed_receiver_instance_type_range_end = 0); /** Creates a function template for multiple overloaded fast API calls.*/ static Local<FunctionTemplate> NewWithCFunctionOverloads( Isolate* isolate, FunctionCallback callback = nullptr, Local<Value> data = Local<Value>(), Local<Signature> signature = Local<Signature>(), int length = 0, ConstructorBehavior behavior = ConstructorBehavior::kAllow, SideEffectType side_effect_type = SideEffectType::kHasSideEffect, const MemorySpan<const CFunction>& c_function_overloads = {}); /** * Creates a function template backed/cached by a private property. */ static Local<FunctionTemplate> NewWithCache( Isolate* isolate, FunctionCallback callback, Local<Private> cache_property, Local<Value> data = Local<Value>(), Local<Signature> signature = Local<Signature>(), int length = 0, SideEffectType side_effect_type = SideEffectType::kHasSideEffect); /** Returns the unique function instance in the current execution context.*/ V8_WARN_UNUSED_RESULT MaybeLocal<Function> GetFunction( Local<Context> context); /** * Similar to Context::NewRemoteContext, this creates an instance that * isn't backed by an actual object. * * The InstanceTemplate of this FunctionTemplate must have access checks with * handlers installed. */ V8_WARN_UNUSED_RESULT MaybeLocal<Object> NewRemoteInstance(); /** * Set the call-handler callback for a FunctionTemplate. This * callback is called whenever the function created from this * FunctionTemplate is called. The 'c_function' represents a fast * API call, see the comment above the class declaration. */ void SetCallHandler( FunctionCallback callback, Local<Value> data = Local<Value>(), SideEffectType side_effect_type = SideEffectType::kHasSideEffect, const MemorySpan<const CFunction>& c_function_overloads = {}); /** Set the predefined length property for the FunctionTemplate. */ void SetLength(int length); /** Get the InstanceTemplate. */ Local<ObjectTemplate> InstanceTemplate(); /** * Causes the function template to inherit from a parent function template. * This means the function's prototype.__proto__ is set to the parent * function's prototype. **/ void Inherit(Local<FunctionTemplate> parent); /** * A PrototypeTemplate is the template used to create the prototype object * of the function created by this template. */ Local<ObjectTemplate> PrototypeTemplate(); /** * A PrototypeProviderTemplate is another function template whose prototype * property is used for this template. This is mutually exclusive with setting * a prototype template indirectly by calling PrototypeTemplate() or using * Inherit(). **/ void SetPrototypeProviderTemplate(Local<FunctionTemplate> prototype_provider); /** * Set the class name of the FunctionTemplate. This is used for * printing objects created with the function created from the * FunctionTemplate as its constructor. */ void SetClassName(Local<String> name); /** * When set to true, no access check will be performed on the receiver of a * function call. Currently defaults to true, but this is subject to change. */ void SetAcceptAnyReceiver(bool value); /** * Sets the ReadOnly flag in the attributes of the 'prototype' property * of functions created from this FunctionTemplate to true. */ void ReadOnlyPrototype(); /** * Removes the prototype property from functions created from this * FunctionTemplate. */ void RemovePrototype(); /** * Returns true if the given object is an instance of this function * template. */ bool HasInstance(Local<Value> object); /** * Returns true if the given value is an API object that was constructed by an * instance of this function template (without checking for inheriting * function templates). * * This is an experimental feature and may still change significantly. */ bool IsLeafTemplateForApiObject(v8::Local<v8::Value> value) const; V8_INLINE static FunctionTemplate* Cast(Data* data); private: FunctionTemplate(); static void CheckCast(Data* that); friend class Context; friend class ObjectTemplate; }; /** * Configuration flags for v8::NamedPropertyHandlerConfiguration or * v8::IndexedPropertyHandlerConfiguration. */ enum class PropertyHandlerFlags { /** * None. */ kNone = 0, /** * See ALL_CAN_READ above. */ kAllCanRead = 1, /** Will not call into interceptor for properties on the receiver or prototype * chain, i.e., only call into interceptor for properties that do not exist. * Currently only valid for named interceptors. */ kNonMasking = 1 << 1, /** * Will not call into interceptor for symbol lookup. Only meaningful for * named interceptors. */ kOnlyInterceptStrings = 1 << 2, /** * The getter, query, enumerator callbacks do not produce side effects. */ kHasNoSideEffect = 1 << 3, }; struct NamedPropertyHandlerConfiguration { NamedPropertyHandlerConfiguration( GenericNamedPropertyGetterCallback getter, GenericNamedPropertySetterCallback setter, GenericNamedPropertyQueryCallback query, GenericNamedPropertyDeleterCallback deleter, GenericNamedPropertyEnumeratorCallback enumerator, GenericNamedPropertyDefinerCallback definer, GenericNamedPropertyDescriptorCallback descriptor, Local<Value> data = Local<Value>(), PropertyHandlerFlags flags = PropertyHandlerFlags::kNone) : getter(getter), setter(setter), query(query), deleter(deleter), enumerator(enumerator), definer(definer), descriptor(descriptor), data(data), flags(flags) {} NamedPropertyHandlerConfiguration( /** Note: getter is required */ GenericNamedPropertyGetterCallback getter = nullptr, GenericNamedPropertySetterCallback setter = nullptr, GenericNamedPropertyQueryCallback query = nullptr, GenericNamedPropertyDeleterCallback deleter = nullptr, GenericNamedPropertyEnumeratorCallback enumerator = nullptr, Local<Value> data = Local<Value>(), PropertyHandlerFlags flags = PropertyHandlerFlags::kNone) : getter(getter), setter(setter), query(query), deleter(deleter), enumerator(enumerator), definer(nullptr), descriptor(nullptr), data(data), flags(flags) {} NamedPropertyHandlerConfiguration( GenericNamedPropertyGetterCallback getter, GenericNamedPropertySetterCallback setter, GenericNamedPropertyDescriptorCallback descriptor, GenericNamedPropertyDeleterCallback deleter, GenericNamedPropertyEnumeratorCallback enumerator, GenericNamedPropertyDefinerCallback definer, Local<Value> data = Local<Value>(), PropertyHandlerFlags flags = PropertyHandlerFlags::kNone) : getter(getter), setter(setter), query(nullptr), deleter(deleter), enumerator(enumerator), definer(definer), descriptor(descriptor), data(data), flags(flags) {} GenericNamedPropertyGetterCallback getter; GenericNamedPropertySetterCallback setter; GenericNamedPropertyQueryCallback query; GenericNamedPropertyDeleterCallback deleter; GenericNamedPropertyEnumeratorCallback enumerator; GenericNamedPropertyDefinerCallback definer; GenericNamedPropertyDescriptorCallback descriptor; Local<Value> data; PropertyHandlerFlags flags; }; struct IndexedPropertyHandlerConfiguration { IndexedPropertyHandlerConfiguration( IndexedPropertyGetterCallback getter, IndexedPropertySetterCallback setter, IndexedPropertyQueryCallback query, IndexedPropertyDeleterCallback deleter, IndexedPropertyEnumeratorCallback enumerator, IndexedPropertyDefinerCallback definer, IndexedPropertyDescriptorCallback descriptor, Local<Value> data = Local<Value>(), PropertyHandlerFlags flags = PropertyHandlerFlags::kNone) : getter(getter), setter(setter), query(query), deleter(deleter), enumerator(enumerator), definer(definer), descriptor(descriptor), data(data), flags(flags) {} IndexedPropertyHandlerConfiguration( /** Note: getter is required */ IndexedPropertyGetterCallback getter = nullptr, IndexedPropertySetterCallback setter = nullptr, IndexedPropertyQueryCallback query = nullptr, IndexedPropertyDeleterCallback deleter = nullptr, IndexedPropertyEnumeratorCallback enumerator = nullptr, Local<Value> data = Local<Value>(), PropertyHandlerFlags flags = PropertyHandlerFlags::kNone) : getter(getter), setter(setter), query(query), deleter(deleter), enumerator(enumerator), definer(nullptr), descriptor(nullptr), data(data), flags(flags) {} IndexedPropertyHandlerConfiguration( IndexedPropertyGetterCallback getter, IndexedPropertySetterCallback setter, IndexedPropertyDescriptorCallback descriptor, IndexedPropertyDeleterCallback deleter, IndexedPropertyEnumeratorCallback enumerator, IndexedPropertyDefinerCallback definer, Local<Value> data = Local<Value>(), PropertyHandlerFlags flags = PropertyHandlerFlags::kNone) : getter(getter), setter(setter), query(nullptr), deleter(deleter), enumerator(enumerator), definer(definer), descriptor(descriptor), data(data), flags(flags) {} IndexedPropertyGetterCallback getter; IndexedPropertySetterCallback setter; IndexedPropertyQueryCallback query; IndexedPropertyDeleterCallback deleter; IndexedPropertyEnumeratorCallback enumerator; IndexedPropertyDefinerCallback definer; IndexedPropertyDescriptorCallback descriptor; Local<Value> data; PropertyHandlerFlags flags; }; /** * An ObjectTemplate is used to create objects at runtime. * * Properties added to an ObjectTemplate are added to each object * created from the ObjectTemplate. */ class V8_EXPORT ObjectTemplate : public Template { public: /** Creates an ObjectTemplate. */ static Local<ObjectTemplate> New( Isolate* isolate, Local<FunctionTemplate> constructor = Local<FunctionTemplate>()); /** Creates a new instance of this template.*/ V8_WARN_UNUSED_RESULT MaybeLocal<Object> NewInstance(Local<Context> context); /** * Sets an accessor on the object template. * * Whenever the property with the given name is accessed on objects * created from this ObjectTemplate the getter and setter callbacks * are called instead of getting and setting the property directly * on the JavaScript object. * * \param name The name of the property for which an accessor is added. * \param getter The callback to invoke when getting the property. * \param setter The callback to invoke when setting the property. * \param data A piece of data that will be passed to the getter and setter * callbacks whenever they are invoked. * \param settings Access control settings for the accessor. This is a bit * field consisting of one of more of * DEFAULT = 0, ALL_CAN_READ = 1, or ALL_CAN_WRITE = 2. * The default is to not allow cross-context access. * ALL_CAN_READ means that all cross-context reads are allowed. * ALL_CAN_WRITE means that all cross-context writes are allowed. * The combination ALL_CAN_READ | ALL_CAN_WRITE can be used to allow all * cross-context access. * \param attribute The attributes of the property for which an accessor * is added. * \param signature The signature describes valid receivers for the accessor * and is used to perform implicit instance checks against them. If the * receiver is incompatible (i.e. is not an instance of the constructor as * defined by FunctionTemplate::HasInstance()), an implicit TypeError is * thrown and no callback is invoked. */ V8_DEPRECATED("Do signature check in accessor") void SetAccessor( Local<String> name, AccessorGetterCallback getter, AccessorSetterCallback setter, Local<Value> data, AccessControl settings, PropertyAttribute attribute, Local<AccessorSignature> signature, SideEffectType getter_side_effect_type = SideEffectType::kHasSideEffect, SideEffectType setter_side_effect_type = SideEffectType::kHasSideEffect); V8_DEPRECATED("Do signature check in accessor") void SetAccessor( Local<Name> name, AccessorNameGetterCallback getter, AccessorNameSetterCallback setter, Local<Value> data, AccessControl settings, PropertyAttribute attribute, Local<AccessorSignature> signature, SideEffectType getter_side_effect_type = SideEffectType::kHasSideEffect, SideEffectType setter_side_effect_type = SideEffectType::kHasSideEffect); void SetAccessor( Local<String> name, AccessorGetterCallback getter, AccessorSetterCallback setter = nullptr, Local<Value> data = Local<Value>(), AccessControl settings = DEFAULT, PropertyAttribute attribute = None, SideEffectType getter_side_effect_type = SideEffectType::kHasSideEffect, SideEffectType setter_side_effect_type = SideEffectType::kHasSideEffect); void SetAccessor( Local<Name> name, AccessorNameGetterCallback getter, AccessorNameSetterCallback setter = nullptr, Local<Value> data = Local<Value>(), AccessControl settings = DEFAULT, PropertyAttribute attribute = None, SideEffectType getter_side_effect_type = SideEffectType::kHasSideEffect, SideEffectType setter_side_effect_type = SideEffectType::kHasSideEffect); /** * Sets a named property handler on the object template. * * Whenever a property whose name is a string or a symbol is accessed on * objects created from this object template, the provided callback is * invoked instead of accessing the property directly on the JavaScript * object. * * @param configuration The NamedPropertyHandlerConfiguration that defines the * callbacks to invoke when accessing a property. */ void SetHandler(const NamedPropertyHandlerConfiguration& configuration); /** * Sets an indexed property handler on the object template. * * Whenever an indexed property is accessed on objects created from * this object template, the provided callback is invoked instead of * accessing the property directly on the JavaScript object. * * \param getter The callback to invoke when getting a property. * \param setter The callback to invoke when setting a property. * \param query The callback to invoke to check if an object has a property. * \param deleter The callback to invoke when deleting a property. * \param enumerator The callback to invoke to enumerate all the indexed * properties of an object. * \param data A piece of data that will be passed to the callbacks * whenever they are invoked. */ // TODO(dcarney): deprecate void SetIndexedPropertyHandler( IndexedPropertyGetterCallback getter, IndexedPropertySetterCallback setter = nullptr, IndexedPropertyQueryCallback query = nullptr, IndexedPropertyDeleterCallback deleter = nullptr, IndexedPropertyEnumeratorCallback enumerator = nullptr, Local<Value> data = Local<Value>()) { SetHandler(IndexedPropertyHandlerConfiguration(getter, setter, query, deleter, enumerator, data)); } /** * Sets an indexed property handler on the object template. * * Whenever an indexed property is accessed on objects created from * this object template, the provided callback is invoked instead of * accessing the property directly on the JavaScript object. * * @param configuration The IndexedPropertyHandlerConfiguration that defines * the callbacks to invoke when accessing a property. */ void SetHandler(const IndexedPropertyHandlerConfiguration& configuration); /** * Sets the callback to be used when calling instances created from * this template as a function. If no callback is set, instances * behave like normal JavaScript objects that cannot be called as a * function. */ void SetCallAsFunctionHandler(FunctionCallback callback, Local<Value> data = Local<Value>()); /** * Mark object instances of the template as undetectable. * * In many ways, undetectable objects behave as though they are not * there. They behave like 'undefined' in conditionals and when * printed. However, properties can be accessed and called as on * normal objects. */ void MarkAsUndetectable(); /** * Sets access check callback on the object template and enables access * checks. * * When accessing properties on instances of this object template, * the access check callback will be called to determine whether or * not to allow cross-context access to the properties. */ void SetAccessCheckCallback(AccessCheckCallback callback, Local<Value> data = Local<Value>()); /** * Like SetAccessCheckCallback but invokes an interceptor on failed access * checks instead of looking up all-can-read properties. You can only use * either this method or SetAccessCheckCallback, but not both at the same * time. */ void SetAccessCheckCallbackAndHandler( AccessCheckCallback callback, const NamedPropertyHandlerConfiguration& named_handler, const IndexedPropertyHandlerConfiguration& indexed_handler, Local<Value> data = Local<Value>()); /** * Gets the number of internal fields for objects generated from * this template. */ int InternalFieldCount() const; /** * Sets the number of internal fields for objects generated from * this template. */ void SetInternalFieldCount(int value); /** * Returns true if the object will be an immutable prototype exotic object. */ bool IsImmutableProto() const; /** * Makes the ObjectTemplate for an immutable prototype exotic object, with an * immutable __proto__. */ void SetImmutableProto(); /** * Support for TC39 "dynamic code brand checks" proposal. * * This API allows to mark (& query) objects as "code like", which causes * them to be treated like Strings in the context of eval and function * constructor. * * Reference: https://github.com/tc39/proposal-dynamic-code-brand-checks */ void SetCodeLike(); bool IsCodeLike() const; V8_INLINE static ObjectTemplate* Cast(Data* data); private: ObjectTemplate(); static Local<ObjectTemplate> New(internal::Isolate* isolate, Local<FunctionTemplate> constructor); static void CheckCast(Data* that); friend class FunctionTemplate; }; /** * A Signature specifies which receiver is valid for a function. * * A receiver matches a given signature if the receiver (or any of its * hidden prototypes) was created from the signature's FunctionTemplate, or * from a FunctionTemplate that inherits directly or indirectly from the * signature's FunctionTemplate. */ class V8_EXPORT Signature : public Data { public: static Local<Signature> New( Isolate* isolate, Local<FunctionTemplate> receiver = Local<FunctionTemplate>()); V8_INLINE static Signature* Cast(Data* data); private: Signature(); static void CheckCast(Data* that); }; /** * An AccessorSignature specifies which receivers are valid parameters * to an accessor callback. */ class V8_EXPORT AccessorSignature : public Data { public: static Local<AccessorSignature> New( Isolate* isolate, Local<FunctionTemplate> receiver = Local<FunctionTemplate>()); V8_INLINE static AccessorSignature* Cast(Data* data); private: AccessorSignature(); static void CheckCast(Data* that); }; // --- Implementation --- void Template::Set(Isolate* isolate, const char* name, Local<Data> value, PropertyAttribute attributes) { Set(String::NewFromUtf8(isolate, name, NewStringType::kInternalized) .ToLocalChecked(), value, attributes); } FunctionTemplate* FunctionTemplate::Cast(Data* data) { #ifdef V8_ENABLE_CHECKS CheckCast(data); #endif return reinterpret_cast<FunctionTemplate*>(data); } ObjectTemplate* ObjectTemplate::Cast(Data* data) { #ifdef V8_ENABLE_CHECKS CheckCast(data); #endif return reinterpret_cast<ObjectTemplate*>(data); } Signature* Signature::Cast(Data* data) { #ifdef V8_ENABLE_CHECKS CheckCast(data); #endif return reinterpret_cast<Signature*>(data); } AccessorSignature* AccessorSignature::Cast(Data* data) { #ifdef V8_ENABLE_CHECKS CheckCast(data); #endif return reinterpret_cast<AccessorSignature*>(data); } } // namespace v8 #endif // INCLUDE_V8_TEMPLATE_H_