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// © 2016 and later: Unicode, Inc. and others. // License & terms of use: http://www.unicode.org/copyright.html /* ******************************************************************************* * Copyright (C) 2009-2010, Google, International Business Machines Corporation and * * others. All Rights Reserved. * ******************************************************************************* */ #ifndef __TMUTAMT_H__ #define __TMUTAMT_H__ /** * \file * \brief C++ API: time unit amount object. */ #include "unicode/utypes.h" #if U_SHOW_CPLUSPLUS_API #if !UCONFIG_NO_FORMATTING #include "unicode/measure.h" #include "unicode/tmunit.h" U_NAMESPACE_BEGIN /** * Express a duration as a time unit and number. Patterned after Currency. * @see TimeUnitAmount * @see TimeUnitFormat * @stable ICU 4.2 */ class U_I18N_API TimeUnitAmount: public Measure { public: /** * Construct TimeUnitAmount object with the given number and the * given time unit. * @param number a numeric object; number.isNumeric() must be true * @param timeUnitField the time unit field of a time unit * @param status the input-output error code. * If the number is not numeric or the timeUnitField * is not valid, * then this will be set to a failing value: * U_ILLEGAL_ARGUMENT_ERROR. * @stable ICU 4.2 */ TimeUnitAmount(const Formattable& number, TimeUnit::UTimeUnitFields timeUnitField, UErrorCode& status); /** * Construct TimeUnitAmount object with the given numeric amount and the * given time unit. * @param amount a numeric amount. * @param timeUnitField the time unit field on which a time unit amount * object will be created. * @param status the input-output error code. * If the timeUnitField is not valid, * then this will be set to a failing value: * U_ILLEGAL_ARGUMENT_ERROR. * @stable ICU 4.2 */ TimeUnitAmount(double amount, TimeUnit::UTimeUnitFields timeUnitField, UErrorCode& status); /** * Copy constructor * @stable ICU 4.2 */ TimeUnitAmount(const TimeUnitAmount& other); /** * Assignment operator * @stable ICU 4.2 */ TimeUnitAmount& operator=(const TimeUnitAmount& other); /** * Clone. * @return a polymorphic clone of this object. The result will have the same class as returned by getDynamicClassID(). * @stable ICU 4.2 */ virtual TimeUnitAmount* clone() const override; /** * Destructor * @stable ICU 4.2 */ virtual ~TimeUnitAmount(); /** * Equality operator. * @param other the object to compare to. * @return true if this object is equal to the given object. * @stable ICU 4.2 */ virtual bool operator==(const UObject& other) const; /** * Not-equality operator. * @param other the object to compare to. * @return true if this object is not equal to the given object. * @stable ICU 4.2 */ bool operator!=(const UObject& other) const; /** * Return the class ID for this class. This is useful only for comparing to * a return value from getDynamicClassID(). For example: * <pre> * . Base* polymorphic_pointer = createPolymorphicObject(); * . if (polymorphic_pointer->getDynamicClassID() == * . erived::getStaticClassID()) ... * </pre> * @return The class ID for all objects of this class. * @stable ICU 4.2 */ static UClassID U_EXPORT2 getStaticClassID(void); /** * Returns a unique class ID POLYMORPHICALLY. Pure virtual override. This * method is to implement a simple version of RTTI, since not all C++ * compilers support genuine RTTI. Polymorphic operator==() and clone() * methods call this method. * * @return The class ID for this object. All objects of a * given class have the same class ID. Objects of * other classes have different class IDs. * @stable ICU 4.2 */ virtual UClassID getDynamicClassID(void) const override; /** * Get the time unit. * @return time unit object. * @stable ICU 4.2 */ const TimeUnit& getTimeUnit() const; /** * Get the time unit field value. * @return time unit field value. * @stable ICU 4.2 */ TimeUnit::UTimeUnitFields getTimeUnitField() const; }; inline bool TimeUnitAmount::operator!=(const UObject& other) const { return !operator==(other); } U_NAMESPACE_END #endif /* #if !UCONFIG_NO_FORMATTING */ #endif /* U_SHOW_CPLUSPLUS_API */ #endif // __TMUTAMT_H__ //eof //