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// Copyright 2021 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef INCLUDE_V8_PRIMITIVE_H_ #define INCLUDE_V8_PRIMITIVE_H_ #include "v8-data.h" // NOLINT(build/include_directory) #include "v8-internal.h" // NOLINT(build/include_directory) #include "v8-local-handle.h" // NOLINT(build/include_directory) #include "v8-value.h" // NOLINT(build/include_directory) #include "v8config.h" // NOLINT(build/include_directory) namespace v8 { class Context; class Isolate; class String; namespace internal { class ExternalString; class ScopedExternalStringLock; } // namespace internal /** * The superclass of primitive values. See ECMA-262 4.3.2. */ class V8_EXPORT Primitive : public Value {}; /** * A primitive boolean value (ECMA-262, 4.3.14). Either the true * or false value. */ class V8_EXPORT Boolean : public Primitive { public: bool Value() const; V8_INLINE static Boolean* Cast(v8::Data* data) { #ifdef V8_ENABLE_CHECKS CheckCast(data); #endif return static_cast<Boolean*>(data); } V8_INLINE static Local<Boolean> New(Isolate* isolate, bool value); private: static void CheckCast(v8::Data* that); }; /** * An array to hold Primitive values. This is used by the embedder to * pass host defined options to the ScriptOptions during compilation. * * This is passed back to the embedder as part of * HostImportModuleDynamicallyCallback for module loading. */ class V8_EXPORT PrimitiveArray : public Data { public: static Local<PrimitiveArray> New(Isolate* isolate, int length); int Length() const; void Set(Isolate* isolate, int index, Local<Primitive> item); Local<Primitive> Get(Isolate* isolate, int index); V8_INLINE static PrimitiveArray* Cast(Data* data) { #ifdef V8_ENABLE_CHECKS CheckCast(data); #endif return reinterpret_cast<PrimitiveArray*>(data); } private: static void CheckCast(Data* obj); }; /** * A superclass for symbols and strings. */ class V8_EXPORT Name : public Primitive { public: /** * Returns the identity hash for this object. The current implementation * uses an inline property on the object to store the identity hash. * * The return value will never be 0. Also, it is not guaranteed to be * unique. */ int GetIdentityHash(); V8_INLINE static Name* Cast(Data* data) { #ifdef V8_ENABLE_CHECKS CheckCast(data); #endif return static_cast<Name*>(data); } private: static void CheckCast(Data* that); }; /** * A flag describing different modes of string creation. * * Aside from performance implications there are no differences between the two * creation modes. */ enum class NewStringType { /** * Create a new string, always allocating new storage memory. */ kNormal, /** * Acts as a hint that the string should be created in the * old generation heap space and be deduplicated if an identical string * already exists. */ kInternalized }; /** * A JavaScript string value (ECMA-262, 4.3.17). */ class V8_EXPORT String : public Name { public: static constexpr int kMaxLength = internal::kApiSystemPointerSize == 4 ? (1 << 28) - 16 : (1 << 29) - 24; enum Encoding { UNKNOWN_ENCODING = 0x1, TWO_BYTE_ENCODING = 0x0, ONE_BYTE_ENCODING = 0x8 }; /** * Returns the number of characters (UTF-16 code units) in this string. */ int Length() const; /** * Returns the number of bytes in the UTF-8 encoded * representation of this string. */ int Utf8Length(Isolate* isolate) const; /** * Returns whether this string is known to contain only one byte data, * i.e. ISO-8859-1 code points. * Does not read the string. * False negatives are possible. */ bool IsOneByte() const; /** * Returns whether this string contain only one byte data, * i.e. ISO-8859-1 code points. * Will read the entire string in some cases. */ bool ContainsOnlyOneByte() const; /** * Write the contents of the string to an external buffer. * If no arguments are given, expects the buffer to be large * enough to hold the entire string and NULL terminator. Copies * the contents of the string and the NULL terminator into the * buffer. * * WriteUtf8 will not write partial UTF-8 sequences, preferring to stop * before the end of the buffer. * * Copies up to length characters into the output buffer. * Only null-terminates if there is enough space in the buffer. * * \param buffer The buffer into which the string will be copied. * \param start The starting position within the string at which * copying begins. * \param length The number of characters to copy from the string. For * WriteUtf8 the number of bytes in the buffer. * \param nchars_ref The number of characters written, can be NULL. * \param options Various options that might affect performance of this or * subsequent operations. * \return The number of characters copied to the buffer excluding the null * terminator. For WriteUtf8: The number of bytes copied to the buffer * including the null terminator (if written). */ enum WriteOptions { NO_OPTIONS = 0, HINT_MANY_WRITES_EXPECTED = 1, NO_NULL_TERMINATION = 2, PRESERVE_ONE_BYTE_NULL = 4, // Used by WriteUtf8 to replace orphan surrogate code units with the // unicode replacement character. Needs to be set to guarantee valid UTF-8 // output. REPLACE_INVALID_UTF8 = 8 }; // 16-bit character codes. int Write(Isolate* isolate, uint16_t* buffer, int start = 0, int length = -1, int options = NO_OPTIONS) const; // One byte characters. int WriteOneByte(Isolate* isolate, uint8_t* buffer, int start = 0, int length = -1, int options = NO_OPTIONS) const; // UTF-8 encoded characters. int WriteUtf8(Isolate* isolate, char* buffer, int length = -1, int* nchars_ref = nullptr, int options = NO_OPTIONS) const; /** * A zero length string. */ V8_INLINE static Local<String> Empty(Isolate* isolate); /** * Returns true if the string is external. */ bool IsExternal() const; /** * Returns true if the string is both external and two-byte. */ bool IsExternalTwoByte() const; /** * Returns true if the string is both external and one-byte. */ bool IsExternalOneByte() const; class V8_EXPORT ExternalStringResourceBase { public: virtual ~ExternalStringResourceBase() = default; /** * If a string is cacheable, the value returned by * ExternalStringResource::data() may be cached, otherwise it is not * expected to be stable beyond the current top-level task. */ virtual bool IsCacheable() const { return true; } // Disallow copying and assigning. ExternalStringResourceBase(const ExternalStringResourceBase&) = delete; void operator=(const ExternalStringResourceBase&) = delete; protected: ExternalStringResourceBase() = default; /** * Internally V8 will call this Dispose method when the external string * resource is no longer needed. The default implementation will use the * delete operator. This method can be overridden in subclasses to * control how allocated external string resources are disposed. */ virtual void Dispose() { delete this; } /** * For a non-cacheable string, the value returned by * |ExternalStringResource::data()| has to be stable between |Lock()| and * |Unlock()|, that is the string must behave as is |IsCacheable()| returned * true. * * These two functions must be thread-safe, and can be called from anywhere. * They also must handle lock depth, in the sense that each can be called * several times, from different threads, and unlocking should only happen * when the balance of Lock() and Unlock() calls is 0. */ virtual void Lock() const {} /** * Unlocks the string. */ virtual void Unlock() const {} private: friend class internal::ExternalString; friend class v8::String; friend class internal::ScopedExternalStringLock; }; /** * An ExternalStringResource is a wrapper around a two-byte string * buffer that resides outside V8's heap. Implement an * ExternalStringResource to manage the life cycle of the underlying * buffer. Note that the string data must be immutable. */ class V8_EXPORT ExternalStringResource : public ExternalStringResourceBase { public: /** * Override the destructor to manage the life cycle of the underlying * buffer. */ ~ExternalStringResource() override = default; /** * The string data from the underlying buffer. If the resource is cacheable * then data() must return the same value for all invocations. */ virtual const uint16_t* data() const = 0; /** * The length of the string. That is, the number of two-byte characters. */ virtual size_t length() const = 0; /** * Returns the cached data from the underlying buffer. This method can be * called only for cacheable resources (i.e. IsCacheable() == true) and only * after UpdateDataCache() was called. */ const uint16_t* cached_data() const { CheckCachedDataInvariants(); return cached_data_; } /** * Update {cached_data_} with the data from the underlying buffer. This can * be called only for cacheable resources. */ void UpdateDataCache(); protected: ExternalStringResource() = default; private: void CheckCachedDataInvariants() const; const uint16_t* cached_data_ = nullptr; }; /** * An ExternalOneByteStringResource is a wrapper around an one-byte * string buffer that resides outside V8's heap. Implement an * ExternalOneByteStringResource to manage the life cycle of the * underlying buffer. Note that the string data must be immutable * and that the data must be Latin-1 and not UTF-8, which would require * special treatment internally in the engine and do not allow efficient * indexing. Use String::New or convert to 16 bit data for non-Latin1. */ class V8_EXPORT ExternalOneByteStringResource : public ExternalStringResourceBase { public: /** * Override the destructor to manage the life cycle of the underlying * buffer. */ ~ExternalOneByteStringResource() override = default; /** * The string data from the underlying buffer. If the resource is cacheable * then data() must return the same value for all invocations. */ virtual const char* data() const = 0; /** The number of Latin-1 characters in the string.*/ virtual size_t length() const = 0; /** * Returns the cached data from the underlying buffer. If the resource is * uncacheable or if UpdateDataCache() was not called before, it has * undefined behaviour. */ const char* cached_data() const { CheckCachedDataInvariants(); return cached_data_; } /** * Update {cached_data_} with the data from the underlying buffer. This can * be called only for cacheable resources. */ void UpdateDataCache(); protected: ExternalOneByteStringResource() = default; private: void CheckCachedDataInvariants() const; const char* cached_data_ = nullptr; }; /** * If the string is an external string, return the ExternalStringResourceBase * regardless of the encoding, otherwise return NULL. The encoding of the * string is returned in encoding_out. */ V8_INLINE ExternalStringResourceBase* GetExternalStringResourceBase( Encoding* encoding_out) const; /** * Get the ExternalStringResource for an external string. Returns * NULL if IsExternal() doesn't return true. */ V8_INLINE ExternalStringResource* GetExternalStringResource() const; /** * Get the ExternalOneByteStringResource for an external one-byte string. * Returns NULL if IsExternalOneByte() doesn't return true. */ const ExternalOneByteStringResource* GetExternalOneByteStringResource() const; V8_INLINE static String* Cast(v8::Data* data) { #ifdef V8_ENABLE_CHECKS CheckCast(data); #endif return static_cast<String*>(data); } /** * Allocates a new string from a UTF-8 literal. This is equivalent to calling * String::NewFromUtf(isolate, "...").ToLocalChecked(), but without the check * overhead. * * When called on a string literal containing '\0', the inferred length is the * length of the input array minus 1 (for the final '\0') and not the value * returned by strlen. **/ template <int N> static V8_WARN_UNUSED_RESULT Local<String> NewFromUtf8Literal( Isolate* isolate, const char (&literal)[N], NewStringType type = NewStringType::kNormal) { static_assert(N <= kMaxLength, "String is too long"); return NewFromUtf8Literal(isolate, literal, type, N - 1); } /** Allocates a new string from UTF-8 data. Only returns an empty value when * length > kMaxLength. **/ static V8_WARN_UNUSED_RESULT MaybeLocal<String> NewFromUtf8( Isolate* isolate, const char* data, NewStringType type = NewStringType::kNormal, int length = -1); /** Allocates a new string from Latin-1 data. Only returns an empty value * when length > kMaxLength. **/ static V8_WARN_UNUSED_RESULT MaybeLocal<String> NewFromOneByte( Isolate* isolate, const uint8_t* data, NewStringType type = NewStringType::kNormal, int length = -1); /** Allocates a new string from UTF-16 data. Only returns an empty value when * length > kMaxLength. **/ static V8_WARN_UNUSED_RESULT MaybeLocal<String> NewFromTwoByte( Isolate* isolate, const uint16_t* data, NewStringType type = NewStringType::kNormal, int length = -1); /** * Creates a new string by concatenating the left and the right strings * passed in as parameters. */ static Local<String> Concat(Isolate* isolate, Local<String> left, Local<String> right); /** * Creates a new external string using the data defined in the given * resource. When the external string is no longer live on V8's heap the * resource will be disposed by calling its Dispose method. The caller of * this function should not otherwise delete or modify the resource. Neither * should the underlying buffer be deallocated or modified except through the * destructor of the external string resource. */ static V8_WARN_UNUSED_RESULT MaybeLocal<String> NewExternalTwoByte( Isolate* isolate, ExternalStringResource* resource); /** * Associate an external string resource with this string by transforming it * in place so that existing references to this string in the JavaScript heap * will use the external string resource. The external string resource's * character contents need to be equivalent to this string. * Returns true if the string has been changed to be an external string. * The string is not modified if the operation fails. See NewExternal for * information on the lifetime of the resource. */ bool MakeExternal(ExternalStringResource* resource); /** * Creates a new external string using the one-byte data defined in the given * resource. When the external string is no longer live on V8's heap the * resource will be disposed by calling its Dispose method. The caller of * this function should not otherwise delete or modify the resource. Neither * should the underlying buffer be deallocated or modified except through the * destructor of the external string resource. */ static V8_WARN_UNUSED_RESULT MaybeLocal<String> NewExternalOneByte( Isolate* isolate, ExternalOneByteStringResource* resource); /** * Associate an external string resource with this string by transforming it * in place so that existing references to this string in the JavaScript heap * will use the external string resource. The external string resource's * character contents need to be equivalent to this string. * Returns true if the string has been changed to be an external string. * The string is not modified if the operation fails. See NewExternal for * information on the lifetime of the resource. */ bool MakeExternal(ExternalOneByteStringResource* resource); /** * Returns true if this string can be made external. */ bool CanMakeExternal() const; /** * Returns true if the strings values are equal. Same as JS ==/===. */ bool StringEquals(Local<String> str) const; /** * Converts an object to a UTF-8-encoded character array. Useful if * you want to print the object. If conversion to a string fails * (e.g. due to an exception in the toString() method of the object) * then the length() method returns 0 and the * operator returns * NULL. */ class V8_EXPORT Utf8Value { public: Utf8Value(Isolate* isolate, Local<v8::Value> obj); ~Utf8Value(); char* operator*() { return str_; } const char* operator*() const { return str_; } int length() const { return length_; } // Disallow copying and assigning. Utf8Value(const Utf8Value&) = delete; void operator=(const Utf8Value&) = delete; private: char* str_; int length_; }; /** * Converts an object to a two-byte (UTF-16-encoded) string. * If conversion to a string fails (eg. due to an exception in the toString() * method of the object) then the length() method returns 0 and the * operator * returns NULL. */ class V8_EXPORT Value { public: Value(Isolate* isolate, Local<v8::Value> obj); ~Value(); uint16_t* operator*() { return str_; } const uint16_t* operator*() const { return str_; } int length() const { return length_; } // Disallow copying and assigning. Value(const Value&) = delete; void operator=(const Value&) = delete; private: uint16_t* str_; int length_; }; private: void VerifyExternalStringResourceBase(ExternalStringResourceBase* v, Encoding encoding) const; void VerifyExternalStringResource(ExternalStringResource* val) const; ExternalStringResource* GetExternalStringResourceSlow() const; ExternalStringResourceBase* GetExternalStringResourceBaseSlow( String::Encoding* encoding_out) const; static Local<v8::String> NewFromUtf8Literal(Isolate* isolate, const char* literal, NewStringType type, int length); static void CheckCast(v8::Data* that); }; // Zero-length string specialization (templated string size includes // terminator). template <> inline V8_WARN_UNUSED_RESULT Local<String> String::NewFromUtf8Literal( Isolate* isolate, const char (&literal)[1], NewStringType type) { return String::Empty(isolate); } /** * Interface for iterating through all external resources in the heap. */ class V8_EXPORT ExternalResourceVisitor { public: virtual ~ExternalResourceVisitor() = default; virtual void VisitExternalString(Local<String> string) {} }; /** * A JavaScript symbol (ECMA-262 edition 6) */ class V8_EXPORT Symbol : public Name { public: /** * Returns the description string of the symbol, or undefined if none. */ Local<Value> Description(Isolate* isolate) const; /** * Create a symbol. If description is not empty, it will be used as the * description. */ static Local<Symbol> New(Isolate* isolate, Local<String> description = Local<String>()); /** * Access global symbol registry. * Note that symbols created this way are never collected, so * they should only be used for statically fixed properties. * Also, there is only one global name space for the descriptions used as * keys. * To minimize the potential for clashes, use qualified names as keys. */ static Local<Symbol> For(Isolate* isolate, Local<String> description); /** * Retrieve a global symbol. Similar to |For|, but using a separate * registry that is not accessible by (and cannot clash with) JavaScript code. */ static Local<Symbol> ForApi(Isolate* isolate, Local<String> description); // Well-known symbols static Local<Symbol> GetAsyncIterator(Isolate* isolate); static Local<Symbol> GetHasInstance(Isolate* isolate); static Local<Symbol> GetIsConcatSpreadable(Isolate* isolate); static Local<Symbol> GetIterator(Isolate* isolate); static Local<Symbol> GetMatch(Isolate* isolate); static Local<Symbol> GetReplace(Isolate* isolate); static Local<Symbol> GetSearch(Isolate* isolate); static Local<Symbol> GetSplit(Isolate* isolate); static Local<Symbol> GetToPrimitive(Isolate* isolate); static Local<Symbol> GetToStringTag(Isolate* isolate); static Local<Symbol> GetUnscopables(Isolate* isolate); V8_INLINE static Symbol* Cast(Data* data) { #ifdef V8_ENABLE_CHECKS CheckCast(data); #endif return static_cast<Symbol*>(data); } private: Symbol(); static void CheckCast(Data* that); }; /** * A JavaScript number value (ECMA-262, 4.3.20) */ class V8_EXPORT Number : public Primitive { public: double Value() const; static Local<Number> New(Isolate* isolate, double value); V8_INLINE static Number* Cast(v8::Data* data) { #ifdef V8_ENABLE_CHECKS CheckCast(data); #endif return static_cast<Number*>(data); } private: Number(); static void CheckCast(v8::Data* that); }; /** * A JavaScript value representing a signed integer. */ class V8_EXPORT Integer : public Number { public: static Local<Integer> New(Isolate* isolate, int32_t value); static Local<Integer> NewFromUnsigned(Isolate* isolate, uint32_t value); int64_t Value() const; V8_INLINE static Integer* Cast(v8::Data* data) { #ifdef V8_ENABLE_CHECKS CheckCast(data); #endif return static_cast<Integer*>(data); } private: Integer(); static void CheckCast(v8::Data* that); }; /** * A JavaScript value representing a 32-bit signed integer. */ class V8_EXPORT Int32 : public Integer { public: int32_t Value() const; V8_INLINE static Int32* Cast(v8::Data* data) { #ifdef V8_ENABLE_CHECKS CheckCast(data); #endif return static_cast<Int32*>(data); } private: Int32(); static void CheckCast(v8::Data* that); }; /** * A JavaScript value representing a 32-bit unsigned integer. */ class V8_EXPORT Uint32 : public Integer { public: uint32_t Value() const; V8_INLINE static Uint32* Cast(v8::Data* data) { #ifdef V8_ENABLE_CHECKS CheckCast(data); #endif return static_cast<Uint32*>(data); } private: Uint32(); static void CheckCast(v8::Data* that); }; /** * A JavaScript BigInt value (https://tc39.github.io/proposal-bigint) */ class V8_EXPORT BigInt : public Primitive { public: static Local<BigInt> New(Isolate* isolate, int64_t value); static Local<BigInt> NewFromUnsigned(Isolate* isolate, uint64_t value); /** * Creates a new BigInt object using a specified sign bit and a * specified list of digits/words. * The resulting number is calculated as: * * (-1)^sign_bit * (words[0] * (2^64)^0 + words[1] * (2^64)^1 + ...) */ static MaybeLocal<BigInt> NewFromWords(Local<Context> context, int sign_bit, int word_count, const uint64_t* words); /** * Returns the value of this BigInt as an unsigned 64-bit integer. * If `lossless` is provided, it will reflect whether the return value was * truncated or wrapped around. In particular, it is set to `false` if this * BigInt is negative. */ uint64_t Uint64Value(bool* lossless = nullptr) const; /** * Returns the value of this BigInt as a signed 64-bit integer. * If `lossless` is provided, it will reflect whether this BigInt was * truncated or not. */ int64_t Int64Value(bool* lossless = nullptr) const; /** * Returns the number of 64-bit words needed to store the result of * ToWordsArray(). */ int WordCount() const; /** * Writes the contents of this BigInt to a specified memory location. * `sign_bit` must be provided and will be set to 1 if this BigInt is * negative. * `*word_count` has to be initialized to the length of the `words` array. * Upon return, it will be set to the actual number of words that would * be needed to store this BigInt (i.e. the return value of `WordCount()`). */ void ToWordsArray(int* sign_bit, int* word_count, uint64_t* words) const; V8_INLINE static BigInt* Cast(v8::Data* data) { #ifdef V8_ENABLE_CHECKS CheckCast(data); #endif return static_cast<BigInt*>(data); } private: BigInt(); static void CheckCast(v8::Data* that); }; Local<String> String::Empty(Isolate* isolate) { using S = internal::Address; using I = internal::Internals; I::CheckInitialized(isolate); S* slot = I::GetRoot(isolate, I::kEmptyStringRootIndex); return Local<String>(reinterpret_cast<String*>(slot)); } String::ExternalStringResource* String::GetExternalStringResource() const { using A = internal::Address; using I = internal::Internals; A obj = *reinterpret_cast<const A*>(this); ExternalStringResource* result; if (I::IsExternalTwoByteString(I::GetInstanceType(obj))) { internal::Isolate* isolate = I::GetIsolateForSandbox(obj); A value = I::ReadExternalPointerField(isolate, obj, I::kStringResourceOffset, internal::kExternalStringResourceTag); result = reinterpret_cast<String::ExternalStringResource*>(value); } else { result = GetExternalStringResourceSlow(); } #ifdef V8_ENABLE_CHECKS VerifyExternalStringResource(result); #endif return result; } String::ExternalStringResourceBase* String::GetExternalStringResourceBase( String::Encoding* encoding_out) const { using A = internal::Address; using I = internal::Internals; A obj = *reinterpret_cast<const A*>(this); int type = I::GetInstanceType(obj) & I::kStringRepresentationAndEncodingMask; *encoding_out = static_cast<Encoding>(type & I::kStringEncodingMask); ExternalStringResourceBase* resource; if (type == I::kExternalOneByteRepresentationTag || type == I::kExternalTwoByteRepresentationTag) { internal::Isolate* isolate = I::GetIsolateForSandbox(obj); A value = I::ReadExternalPointerField(isolate, obj, I::kStringResourceOffset, internal::kExternalStringResourceTag); resource = reinterpret_cast<ExternalStringResourceBase*>(value); } else { resource = GetExternalStringResourceBaseSlow(encoding_out); } #ifdef V8_ENABLE_CHECKS VerifyExternalStringResourceBase(resource, *encoding_out); #endif return resource; } // --- Statics --- V8_INLINE Local<Primitive> Undefined(Isolate* isolate) { using S = internal::Address; using I = internal::Internals; I::CheckInitialized(isolate); S* slot = I::GetRoot(isolate, I::kUndefinedValueRootIndex); return Local<Primitive>(reinterpret_cast<Primitive*>(slot)); } V8_INLINE Local<Primitive> Null(Isolate* isolate) { using S = internal::Address; using I = internal::Internals; I::CheckInitialized(isolate); S* slot = I::GetRoot(isolate, I::kNullValueRootIndex); return Local<Primitive>(reinterpret_cast<Primitive*>(slot)); } V8_INLINE Local<Boolean> True(Isolate* isolate) { using S = internal::Address; using I = internal::Internals; I::CheckInitialized(isolate); S* slot = I::GetRoot(isolate, I::kTrueValueRootIndex); return Local<Boolean>(reinterpret_cast<Boolean*>(slot)); } V8_INLINE Local<Boolean> False(Isolate* isolate) { using S = internal::Address; using I = internal::Internals; I::CheckInitialized(isolate); S* slot = I::GetRoot(isolate, I::kFalseValueRootIndex); return Local<Boolean>(reinterpret_cast<Boolean*>(slot)); } Local<Boolean> Boolean::New(Isolate* isolate, bool value) { return value ? True(isolate) : False(isolate); } } // namespace v8 #endif // INCLUDE_V8_PRIMITIVE_H_