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16-bit screen-maps: ----------------- 16-bit screen-maps are used when the screen is in 8-bit mode (the default), to define the character-set used by applications, by telling the kernel how to interpret these 8-bit chars, in fact by telling to which Unicode character they should be mapped. The following files are 16-bit screen maps generated from the file `UTF-tmpl.8bit', using the `2UTF' program: iso{01,02..10} ISO 8859 charsets cp437 IBM codepage 437 (corresponding to the default PC font) straight-to-font Maps all application characters directly to the characters, using the straight-to-font unicodes. 8-bit screen-maps: ----------------- 8-bit screen maps should be considered obsolete, and should be rewritten as 16-bit maps where needed. They are used to map the charset used by the application directly to the font in use, bypassing the unicode map describing the font. Thus, a new 8bit screen-map has to be set each time the font is changed. The following are 8-bit screen-maps whose usefulness with current version of the console driver/tools has to be investigated: null space zero The following are 8-bit screen-maps which may still be useful to some users, but, as 8-bit maps, they will bypass the unicode map: trivial obsoleted by `straight-to-font' (16-bit) vga2iso koi2alt