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# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com> # # This file is part of Ansible # # Ansible is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Ansible is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Ansible. If not, see <http://www.gnu.org/licenses/>. # Make coding more python3-ish from __future__ import (absolute_import, division, print_function) __metaclass__ = type from ansible import constants as C from ansible import context from ansible.errors import AnsibleParserError, AnsibleAssertionError from ansible.module_utils._text import to_native from ansible.module_utils.common.collections import is_sequence from ansible.module_utils.six import binary_type, string_types, text_type from ansible.playbook.attribute import NonInheritableFieldAttribute from ansible.playbook.base import Base from ansible.playbook.block import Block from ansible.playbook.collectionsearch import CollectionSearch from ansible.playbook.helpers import load_list_of_blocks, load_list_of_roles from ansible.playbook.role import Role from ansible.playbook.task import Task from ansible.playbook.taggable import Taggable from ansible.vars.manager import preprocess_vars from ansible.utils.display import Display display = Display() __all__ = ['Play'] class Play(Base, Taggable, CollectionSearch): """ A play is a language feature that represents a list of roles and/or task/handler blocks to execute on a given set of hosts. Usage: Play.load(datastructure) -> Play Play.something(...) """ # ================================================================================= hosts = NonInheritableFieldAttribute(isa='list', required=True, listof=string_types, always_post_validate=True, priority=-2) # Facts gather_facts = NonInheritableFieldAttribute(isa='bool', default=None, always_post_validate=True) # defaults to be deprecated, should be 'None' in future gather_subset = NonInheritableFieldAttribute(isa='list', default=(lambda: C.DEFAULT_GATHER_SUBSET), listof=string_types, always_post_validate=True) gather_timeout = NonInheritableFieldAttribute(isa='int', default=C.DEFAULT_GATHER_TIMEOUT, always_post_validate=True) fact_path = NonInheritableFieldAttribute(isa='string', default=C.DEFAULT_FACT_PATH) # Variable Attributes vars_files = NonInheritableFieldAttribute(isa='list', default=list, priority=99) vars_prompt = NonInheritableFieldAttribute(isa='list', default=list, always_post_validate=False) # Role Attributes roles = NonInheritableFieldAttribute(isa='list', default=list, priority=90) # Block (Task) Lists Attributes handlers = NonInheritableFieldAttribute(isa='list', default=list, priority=-1) pre_tasks = NonInheritableFieldAttribute(isa='list', default=list, priority=-1) post_tasks = NonInheritableFieldAttribute(isa='list', default=list, priority=-1) tasks = NonInheritableFieldAttribute(isa='list', default=list, priority=-1) # Flag/Setting Attributes force_handlers = NonInheritableFieldAttribute(isa='bool', default=context.cliargs_deferred_get('force_handlers'), always_post_validate=True) max_fail_percentage = NonInheritableFieldAttribute(isa='percent', always_post_validate=True) serial = NonInheritableFieldAttribute(isa='list', default=list, always_post_validate=True) strategy = NonInheritableFieldAttribute(isa='string', default=C.DEFAULT_STRATEGY, always_post_validate=True) order = NonInheritableFieldAttribute(isa='string', always_post_validate=True) # ================================================================================= def __init__(self): super(Play, self).__init__() self._included_conditional = None self._included_path = None self._removed_hosts = [] self.ROLE_CACHE = {} self.only_tags = set(context.CLIARGS.get('tags', [])) or frozenset(('all',)) self.skip_tags = set(context.CLIARGS.get('skip_tags', [])) self._action_groups = {} self._group_actions = {} def __repr__(self): return self.get_name() def _validate_hosts(self, attribute, name, value): # Only validate 'hosts' if a value was passed in to original data set. if 'hosts' in self._ds: if not value: raise AnsibleParserError("Hosts list cannot be empty. Please check your playbook") if is_sequence(value): # Make sure each item in the sequence is a valid string for entry in value: if entry is None: raise AnsibleParserError("Hosts list cannot contain values of 'None'. Please check your playbook") elif not isinstance(entry, (binary_type, text_type)): raise AnsibleParserError("Hosts list contains an invalid host value: '{host!s}'".format(host=entry)) elif not isinstance(value, (binary_type, text_type)): raise AnsibleParserError("Hosts list must be a sequence or string. Please check your playbook.") def get_name(self): ''' return the name of the Play ''' if self.name: return self.name if is_sequence(self.hosts): self.name = ','.join(self.hosts) else: self.name = self.hosts or '' return self.name @staticmethod def load(data, variable_manager=None, loader=None, vars=None): p = Play() if vars: p.vars = vars.copy() return p.load_data(data, variable_manager=variable_manager, loader=loader) def preprocess_data(self, ds): ''' Adjusts play datastructure to cleanup old/legacy items ''' if not isinstance(ds, dict): raise AnsibleAssertionError('while preprocessing data (%s), ds should be a dict but was a %s' % (ds, type(ds))) # The use of 'user' in the Play datastructure was deprecated to # line up with the same change for Tasks, due to the fact that # 'user' conflicted with the user module. if 'user' in ds: # this should never happen, but error out with a helpful message # to the user if it does... if 'remote_user' in ds: raise AnsibleParserError("both 'user' and 'remote_user' are set for this play. " "The use of 'user' is deprecated, and should be removed", obj=ds) ds['remote_user'] = ds['user'] del ds['user'] return super(Play, self).preprocess_data(ds) def _load_tasks(self, attr, ds): ''' Loads a list of blocks from a list which may be mixed tasks/blocks. Bare tasks outside of a block are given an implicit block. ''' try: return load_list_of_blocks(ds=ds, play=self, variable_manager=self._variable_manager, loader=self._loader) except AssertionError as e: raise AnsibleParserError("A malformed block was encountered while loading tasks: %s" % to_native(e), obj=self._ds, orig_exc=e) def _load_pre_tasks(self, attr, ds): ''' Loads a list of blocks from a list which may be mixed tasks/blocks. Bare tasks outside of a block are given an implicit block. ''' try: return load_list_of_blocks(ds=ds, play=self, variable_manager=self._variable_manager, loader=self._loader) except AssertionError as e: raise AnsibleParserError("A malformed block was encountered while loading pre_tasks", obj=self._ds, orig_exc=e) def _load_post_tasks(self, attr, ds): ''' Loads a list of blocks from a list which may be mixed tasks/blocks. Bare tasks outside of a block are given an implicit block. ''' try: return load_list_of_blocks(ds=ds, play=self, variable_manager=self._variable_manager, loader=self._loader) except AssertionError as e: raise AnsibleParserError("A malformed block was encountered while loading post_tasks", obj=self._ds, orig_exc=e) def _load_handlers(self, attr, ds): ''' Loads a list of blocks from a list which may be mixed handlers/blocks. Bare handlers outside of a block are given an implicit block. ''' try: return self._extend_value( self.handlers, load_list_of_blocks(ds=ds, play=self, use_handlers=True, variable_manager=self._variable_manager, loader=self._loader), prepend=True ) except AssertionError as e: raise AnsibleParserError("A malformed block was encountered while loading handlers", obj=self._ds, orig_exc=e) def _load_roles(self, attr, ds): ''' Loads and returns a list of RoleInclude objects from the datastructure list of role definitions and creates the Role from those objects ''' if ds is None: ds = [] try: role_includes = load_list_of_roles(ds, play=self, variable_manager=self._variable_manager, loader=self._loader, collection_search_list=self.collections) except AssertionError as e: raise AnsibleParserError("A malformed role declaration was encountered.", obj=self._ds, orig_exc=e) roles = [] for ri in role_includes: roles.append(Role.load(ri, play=self)) self.roles[:0] = roles return self.roles def _load_vars_prompt(self, attr, ds): new_ds = preprocess_vars(ds) vars_prompts = [] if new_ds is not None: for prompt_data in new_ds: if 'name' not in prompt_data: raise AnsibleParserError("Invalid vars_prompt data structure, missing 'name' key", obj=ds) for key in prompt_data: if key not in ('name', 'prompt', 'default', 'private', 'confirm', 'encrypt', 'salt_size', 'salt', 'unsafe'): raise AnsibleParserError("Invalid vars_prompt data structure, found unsupported key '%s'" % key, obj=ds) vars_prompts.append(prompt_data) return vars_prompts def _compile_roles(self): ''' Handles the role compilation step, returning a flat list of tasks with the lowest level dependencies first. For example, if a role R has a dependency D1, which also has a dependency D2, the tasks from D2 are merged first, followed by D1, and lastly by the tasks from the parent role R last. This is done for all roles in the Play. ''' block_list = [] if len(self.roles) > 0: for r in self.roles: # Don't insert tasks from ``import/include_role``, preventing # duplicate execution at the wrong time if r.from_include: continue block_list.extend(r.compile(play=self)) return block_list def compile_roles_handlers(self): ''' Handles the role handler compilation step, returning a flat list of Handlers This is done for all roles in the Play. ''' block_list = [] if len(self.roles) > 0: for r in self.roles: if r.from_include: continue block_list.extend(r.get_handler_blocks(play=self)) return block_list def compile(self): ''' Compiles and returns the task list for this play, compiled from the roles (which are themselves compiled recursively) and/or the list of tasks specified in the play. ''' # create a block containing a single flush handlers meta # task, so we can be sure to run handlers at certain points # of the playbook execution flush_block = Block.load( data={'meta': 'flush_handlers'}, play=self, variable_manager=self._variable_manager, loader=self._loader ) for task in flush_block.block: task.implicit = True block_list = [] if self.force_handlers: noop_task = Task() noop_task.action = 'meta' noop_task.args['_raw_params'] = 'noop' noop_task.implicit = True noop_task.set_loader(self._loader) b = Block(play=self) b.block = self.pre_tasks or [noop_task] b.always = [flush_block] block_list.append(b) tasks = self._compile_roles() + self.tasks b = Block(play=self) b.block = tasks or [noop_task] b.always = [flush_block] block_list.append(b) b = Block(play=self) b.block = self.post_tasks or [noop_task] b.always = [flush_block] block_list.append(b) return block_list block_list.extend(self.pre_tasks) block_list.append(flush_block) block_list.extend(self._compile_roles()) block_list.extend(self.tasks) block_list.append(flush_block) block_list.extend(self.post_tasks) block_list.append(flush_block) return block_list def get_vars(self): return self.vars.copy() def get_vars_files(self): if self.vars_files is None: return [] elif not isinstance(self.vars_files, list): return [self.vars_files] return self.vars_files def get_handlers(self): return self.handlers[:] def get_roles(self): return self.roles[:] def get_tasks(self): tasklist = [] for task in self.pre_tasks + self.tasks + self.post_tasks: if isinstance(task, Block): tasklist.append(task.block + task.rescue + task.always) else: tasklist.append(task) return tasklist def serialize(self): data = super(Play, self).serialize() roles = [] for role in self.get_roles(): roles.append(role.serialize()) data['roles'] = roles data['included_path'] = self._included_path data['action_groups'] = self._action_groups data['group_actions'] = self._group_actions return data def deserialize(self, data): super(Play, self).deserialize(data) self._included_path = data.get('included_path', None) self._action_groups = data.get('action_groups', {}) self._group_actions = data.get('group_actions', {}) if 'roles' in data: role_data = data.get('roles', []) roles = [] for role in role_data: r = Role() r.deserialize(role) roles.append(r) setattr(self, 'roles', roles) del data['roles'] def copy(self): new_me = super(Play, self).copy() new_me.ROLE_CACHE = self.ROLE_CACHE.copy() new_me._included_conditional = self._included_conditional new_me._included_path = self._included_path new_me._action_groups = self._action_groups new_me._group_actions = self._group_actions return new_me