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from typing import cast, List, Type, Union, ValuesView from .._connection import Connection, NEED_DATA, PAUSED from .._events import ( ConnectionClosed, Data, EndOfMessage, Event, InformationalResponse, Request, Response, ) from .._state import CLIENT, CLOSED, DONE, MUST_CLOSE, SERVER from .._util import Sentinel try: from typing import Literal except ImportError: from typing_extensions import Literal # type: ignore def get_all_events(conn: Connection) -> List[Event]: got_events = [] while True: event = conn.next_event() if event in (NEED_DATA, PAUSED): break event = cast(Event, event) got_events.append(event) if type(event) is ConnectionClosed: break return got_events def receive_and_get(conn: Connection, data: bytes) -> List[Event]: conn.receive_data(data) return get_all_events(conn) # Merges adjacent Data events, converts payloads to bytestrings, and removes # chunk boundaries. def normalize_data_events(in_events: List[Event]) -> List[Event]: out_events: List[Event] = [] for event in in_events: if type(event) is Data: event = Data(data=bytes(event.data), chunk_start=False, chunk_end=False) if out_events and type(out_events[-1]) is type(event) is Data: out_events[-1] = Data( data=out_events[-1].data + event.data, chunk_start=out_events[-1].chunk_start, chunk_end=out_events[-1].chunk_end, ) else: out_events.append(event) return out_events # Given that we want to write tests that push some events through a Connection # and check that its state updates appropriately... we might as make a habit # of pushing them through two Connections with a fake network link in # between. class ConnectionPair: def __init__(self) -> None: self.conn = {CLIENT: Connection(CLIENT), SERVER: Connection(SERVER)} self.other = {CLIENT: SERVER, SERVER: CLIENT} @property def conns(self) -> ValuesView[Connection]: return self.conn.values() # expect="match" if expect=send_events; expect=[...] to say what expected def send( self, role: Type[Sentinel], send_events: Union[List[Event], Event], expect: Union[List[Event], Event, Literal["match"]] = "match", ) -> bytes: if not isinstance(send_events, list): send_events = [send_events] data = b"" closed = False for send_event in send_events: new_data = self.conn[role].send(send_event) if new_data is None: closed = True else: data += new_data # send uses b"" to mean b"", and None to mean closed # receive uses b"" to mean closed, and None to mean "try again" # so we have to translate between the two conventions if data: self.conn[self.other[role]].receive_data(data) if closed: self.conn[self.other[role]].receive_data(b"") got_events = get_all_events(self.conn[self.other[role]]) if expect == "match": expect = send_events if not isinstance(expect, list): expect = [expect] assert got_events == expect return data