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################################################################ # The core state machine ################################################################ # # Rule 1: everything that affects the state machine and state transitions must # live here in this file. As much as possible goes into the table-based # representation, but for the bits that don't quite fit, the actual code and # state must nonetheless live here. # # Rule 2: this file does not know about what role we're playing; it only knows # about HTTP request/response cycles in the abstract. This ensures that we # don't cheat and apply different rules to local and remote parties. # # # Theory of operation # =================== # # Possibly the simplest way to think about this is that we actually have 5 # different state machines here. Yes, 5. These are: # # 1) The client state, with its complicated automaton (see the docs) # 2) The server state, with its complicated automaton (see the docs) # 3) The keep-alive state, with possible states {True, False} # 4) The SWITCH_CONNECT state, with possible states {False, True} # 5) The SWITCH_UPGRADE state, with possible states {False, True} # # For (3)-(5), the first state listed is the initial state. # # (1)-(3) are stored explicitly in member variables. The last # two are stored implicitly in the pending_switch_proposals set as: # (state of 4) == (_SWITCH_CONNECT in pending_switch_proposals) # (state of 5) == (_SWITCH_UPGRADE in pending_switch_proposals) # # And each of these machines has two different kinds of transitions: # # a) Event-triggered # b) State-triggered # # Event triggered is the obvious thing that you'd think it is: some event # happens, and if it's the right event at the right time then a transition # happens. But there are somewhat complicated rules for which machines can # "see" which events. (As a rule of thumb, if a machine "sees" an event, this # means two things: the event can affect the machine, and if the machine is # not in a state where it expects that event then it's an error.) These rules # are: # # 1) The client machine sees all h11.events objects emitted by the client. # # 2) The server machine sees all h11.events objects emitted by the server. # # It also sees the client's Request event. # # And sometimes, server events are annotated with a _SWITCH_* event. For # example, we can have a (Response, _SWITCH_CONNECT) event, which is # different from a regular Response event. # # 3) The keep-alive machine sees the process_keep_alive_disabled() event # (which is derived from Request/Response events), and this event # transitions it from True -> False, or from False -> False. There's no way # to transition back. # # 4&5) The _SWITCH_* machines transition from False->True when we get a # Request that proposes the relevant type of switch (via # process_client_switch_proposals), and they go from True->False when we # get a Response that has no _SWITCH_* annotation. # # So that's event-triggered transitions. # # State-triggered transitions are less standard. What they do here is couple # the machines together. The way this works is, when certain *joint* # configurations of states are achieved, then we automatically transition to a # new *joint* state. So, for example, if we're ever in a joint state with # # client: DONE # keep-alive: False # # then the client state immediately transitions to: # # client: MUST_CLOSE # # This is fundamentally different from an event-based transition, because it # doesn't matter how we arrived at the {client: DONE, keep-alive: False} state # -- maybe the client transitioned SEND_BODY -> DONE, or keep-alive # transitioned True -> False. Either way, once this precondition is satisfied, # this transition is immediately triggered. # # What if two conflicting state-based transitions get enabled at the same # time? In practice there's only one case where this arises (client DONE -> # MIGHT_SWITCH_PROTOCOL versus DONE -> MUST_CLOSE), and we resolve it by # explicitly prioritizing the DONE -> MIGHT_SWITCH_PROTOCOL transition. # # Implementation # -------------- # # The event-triggered transitions for the server and client machines are all # stored explicitly in a table. Ditto for the state-triggered transitions that # involve just the server and client state. # # The transitions for the other machines, and the state-triggered transitions # that involve the other machines, are written out as explicit Python code. # # It'd be nice if there were some cleaner way to do all this. This isn't # *too* terrible, but I feel like it could probably be better. # # WARNING # ------- # # The script that generates the state machine diagrams for the docs knows how # to read out the EVENT_TRIGGERED_TRANSITIONS and STATE_TRIGGERED_TRANSITIONS # tables. But it can't automatically read the transitions that are written # directly in Python code. So if you touch those, you need to also update the # script to keep it in sync! from typing import cast, Dict, Optional, Set, Tuple, Type, Union from ._events import * from ._util import LocalProtocolError, Sentinel # Everything in __all__ gets re-exported as part of the h11 public API. __all__ = [ "CLIENT", "SERVER", "IDLE", "SEND_RESPONSE", "SEND_BODY", "DONE", "MUST_CLOSE", "CLOSED", "MIGHT_SWITCH_PROTOCOL", "SWITCHED_PROTOCOL", "ERROR", ] class CLIENT(Sentinel, metaclass=Sentinel): pass class SERVER(Sentinel, metaclass=Sentinel): pass # States class IDLE(Sentinel, metaclass=Sentinel): pass class SEND_RESPONSE(Sentinel, metaclass=Sentinel): pass class SEND_BODY(Sentinel, metaclass=Sentinel): pass class DONE(Sentinel, metaclass=Sentinel): pass class MUST_CLOSE(Sentinel, metaclass=Sentinel): pass class CLOSED(Sentinel, metaclass=Sentinel): pass class ERROR(Sentinel, metaclass=Sentinel): pass # Switch types class MIGHT_SWITCH_PROTOCOL(Sentinel, metaclass=Sentinel): pass class SWITCHED_PROTOCOL(Sentinel, metaclass=Sentinel): pass class _SWITCH_UPGRADE(Sentinel, metaclass=Sentinel): pass class _SWITCH_CONNECT(Sentinel, metaclass=Sentinel): pass EventTransitionType = Dict[ Type[Sentinel], Dict[ Type[Sentinel], Dict[Union[Type[Event], Tuple[Type[Event], Type[Sentinel]]], Type[Sentinel]], ], ] EVENT_TRIGGERED_TRANSITIONS: EventTransitionType = { CLIENT: { IDLE: {Request: SEND_BODY, ConnectionClosed: CLOSED}, SEND_BODY: {Data: SEND_BODY, EndOfMessage: DONE}, DONE: {ConnectionClosed: CLOSED}, MUST_CLOSE: {ConnectionClosed: CLOSED}, CLOSED: {ConnectionClosed: CLOSED}, MIGHT_SWITCH_PROTOCOL: {}, SWITCHED_PROTOCOL: {}, ERROR: {}, }, SERVER: { IDLE: { ConnectionClosed: CLOSED, Response: SEND_BODY, # Special case: server sees client Request events, in this form (Request, CLIENT): SEND_RESPONSE, }, SEND_RESPONSE: { InformationalResponse: SEND_RESPONSE, Response: SEND_BODY, (InformationalResponse, _SWITCH_UPGRADE): SWITCHED_PROTOCOL, (Response, _SWITCH_CONNECT): SWITCHED_PROTOCOL, }, SEND_BODY: {Data: SEND_BODY, EndOfMessage: DONE}, DONE: {ConnectionClosed: CLOSED}, MUST_CLOSE: {ConnectionClosed: CLOSED}, CLOSED: {ConnectionClosed: CLOSED}, SWITCHED_PROTOCOL: {}, ERROR: {}, }, } StateTransitionType = Dict[ Tuple[Type[Sentinel], Type[Sentinel]], Dict[Type[Sentinel], Type[Sentinel]] ] # NB: there are also some special-case state-triggered transitions hard-coded # into _fire_state_triggered_transitions below. STATE_TRIGGERED_TRANSITIONS: StateTransitionType = { # (Client state, Server state) -> new states # Protocol negotiation (MIGHT_SWITCH_PROTOCOL, SWITCHED_PROTOCOL): {CLIENT: SWITCHED_PROTOCOL}, # Socket shutdown (CLOSED, DONE): {SERVER: MUST_CLOSE}, (CLOSED, IDLE): {SERVER: MUST_CLOSE}, (ERROR, DONE): {SERVER: MUST_CLOSE}, (DONE, CLOSED): {CLIENT: MUST_CLOSE}, (IDLE, CLOSED): {CLIENT: MUST_CLOSE}, (DONE, ERROR): {CLIENT: MUST_CLOSE}, } class ConnectionState: def __init__(self) -> None: # Extra bits of state that don't quite fit into the state model. # If this is False then it enables the automatic DONE -> MUST_CLOSE # transition. Don't set this directly; call .keep_alive_disabled() self.keep_alive = True # This is a subset of {UPGRADE, CONNECT}, containing the proposals # made by the client for switching protocols. self.pending_switch_proposals: Set[Type[Sentinel]] = set() self.states: Dict[Type[Sentinel], Type[Sentinel]] = {CLIENT: IDLE, SERVER: IDLE} def process_error(self, role: Type[Sentinel]) -> None: self.states[role] = ERROR self._fire_state_triggered_transitions() def process_keep_alive_disabled(self) -> None: self.keep_alive = False self._fire_state_triggered_transitions() def process_client_switch_proposal(self, switch_event: Type[Sentinel]) -> None: self.pending_switch_proposals.add(switch_event) self._fire_state_triggered_transitions() def process_event( self, role: Type[Sentinel], event_type: Type[Event], server_switch_event: Optional[Type[Sentinel]] = None, ) -> None: _event_type: Union[Type[Event], Tuple[Type[Event], Type[Sentinel]]] = event_type if server_switch_event is not None: assert role is SERVER if server_switch_event not in self.pending_switch_proposals: raise LocalProtocolError( "Received server {} event without a pending proposal".format( server_switch_event ) ) _event_type = (event_type, server_switch_event) if server_switch_event is None and _event_type is Response: self.pending_switch_proposals = set() self._fire_event_triggered_transitions(role, _event_type) # Special case: the server state does get to see Request # events. if _event_type is Request: assert role is CLIENT self._fire_event_triggered_transitions(SERVER, (Request, CLIENT)) self._fire_state_triggered_transitions() def _fire_event_triggered_transitions( self, role: Type[Sentinel], event_type: Union[Type[Event], Tuple[Type[Event], Type[Sentinel]]], ) -> None: state = self.states[role] try: new_state = EVENT_TRIGGERED_TRANSITIONS[role][state][event_type] except KeyError: event_type = cast(Type[Event], event_type) raise LocalProtocolError( "can't handle event type {} when role={} and state={}".format( event_type.__name__, role, self.states[role] ) ) from None self.states[role] = new_state def _fire_state_triggered_transitions(self) -> None: # We apply these rules repeatedly until converging on a fixed point while True: start_states = dict(self.states) # It could happen that both these special-case transitions are # enabled at the same time: # # DONE -> MIGHT_SWITCH_PROTOCOL # DONE -> MUST_CLOSE # # For example, this will always be true of a HTTP/1.0 client # requesting CONNECT. If this happens, the protocol switch takes # priority. From there the client will either go to # SWITCHED_PROTOCOL, in which case it's none of our business when # they close the connection, or else the server will deny the # request, in which case the client will go back to DONE and then # from there to MUST_CLOSE. if self.pending_switch_proposals: if self.states[CLIENT] is DONE: self.states[CLIENT] = MIGHT_SWITCH_PROTOCOL if not self.pending_switch_proposals: if self.states[CLIENT] is MIGHT_SWITCH_PROTOCOL: self.states[CLIENT] = DONE if not self.keep_alive: for role in (CLIENT, SERVER): if self.states[role] is DONE: self.states[role] = MUST_CLOSE # Tabular state-triggered transitions joint_state = (self.states[CLIENT], self.states[SERVER]) changes = STATE_TRIGGERED_TRANSITIONS.get(joint_state, {}) self.states.update(changes) if self.states == start_states: # Fixed point reached return def start_next_cycle(self) -> None: if self.states != {CLIENT: DONE, SERVER: DONE}: raise LocalProtocolError( "not in a reusable state. self.states={}".format(self.states) ) # Can't reach DONE/DONE with any of these active, but still, let's be # sure. assert self.keep_alive assert not self.pending_switch_proposals self.states = {CLIENT: IDLE, SERVER: IDLE}