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from reportlab.lib import colors from reportlab.lib.attrmap import * from reportlab.pdfgen.canvas import Canvas from reportlab.graphics.shapes import Group, Drawing, Ellipse, Wedge, String, STATE_DEFAULTS, Polygon, Line def _getShaded(col,shd=None,shading=0.1): if shd is None: from reportlab.lib.colors import Blacker if col: shd = Blacker(col,1-shading) return shd def _getLit(col,shd=None,lighting=0.1): if shd is None: from reportlab.lib.colors import Whiter if col: shd = Whiter(col,1-lighting) return shd def _draw_3d_bar(G, x1, x2, y0, yhigh, xdepth, ydepth, fillColor=None, fillColorShaded=None, strokeColor=None, strokeWidth=1, shading=0.1): fillColorShaded = _getShaded(fillColor,None,shading) fillColorShadedTop = _getShaded(fillColor,None,shading/2.0) def _add_3d_bar(x1, x2, y1, y2, xoff, yoff, G=G,strokeColor=strokeColor, strokeWidth=strokeWidth, fillColor=fillColor): G.add(Polygon((x1,y1, x1+xoff,y1+yoff, x2+xoff,y2+yoff, x2,y2), strokeWidth=strokeWidth, strokeColor=strokeColor, fillColor=fillColor,strokeLineJoin=1)) usd = max(y0, yhigh) if xdepth or ydepth: if y0!=yhigh: #non-zero height _add_3d_bar( x2, x2, y0, yhigh, xdepth, ydepth, fillColor=fillColorShaded) #side _add_3d_bar(x1, x2, usd, usd, xdepth, ydepth, fillColor=fillColorShadedTop) #top G.add(Polygon((x1,y0,x2,y0,x2,yhigh,x1,yhigh), strokeColor=strokeColor, strokeWidth=strokeWidth, fillColor=fillColor,strokeLineJoin=1)) #front if xdepth or ydepth: G.add(Line( x1, usd, x2, usd, strokeWidth=strokeWidth, strokeColor=strokeColor or fillColorShaded)) class _YStrip: def __init__(self,y0,y1, slope, fillColor, fillColorShaded, shading=0.1): self.y0 = y0 self.y1 = y1 self.slope = slope self.fillColor = fillColor self.fillColorShaded = _getShaded(fillColor,fillColorShaded,shading) def _ystrip_poly( x0, x1, y0, y1, xoff, yoff): return [x0,y0,x0+xoff,y0+yoff,x1+xoff,y1+yoff,x1,y1] def _make_3d_line_info( G, x0, x1, y0, y1, z0, z1, theta_x, theta_y, fillColor, fillColorShaded=None, tileWidth=1, strokeColor=None, strokeWidth=None, strokeDashArray=None, shading=0.1): zwidth = abs(z1-z0) xdepth = zwidth*theta_x ydepth = zwidth*theta_y depth_slope = xdepth==0 and 1e150 or -ydepth/float(xdepth) x = float(x1-x0) slope = x==0 and 1e150 or (y1-y0)/x c = slope>depth_slope and _getShaded(fillColor,fillColorShaded,shading) or fillColor zy0 = z0*theta_y zx0 = z0*theta_x tileStrokeWidth = 0.6 if tileWidth is None: D = [(x1,y1)] else: T = ((y1-y0)**2+(x1-x0)**2)**0.5 tileStrokeWidth *= tileWidth if T<tileWidth: D = [(x1,y1)] else: n = int(T/float(tileWidth))+1 dx = float(x1-x0)/n dy = float(y1-y0)/n D = [] a = D.append for i in range(1,n): a((x0+dx*i,y0+dy*i)) a = G.add x_0 = x0+zx0 y_0 = y0+zy0 for x,y in D: x_1 = x+zx0 y_1 = y+zy0 P = Polygon(_ystrip_poly(x_0, x_1, y_0, y_1, xdepth, ydepth), fillColor = c, strokeColor=c, strokeWidth=tileStrokeWidth) a((0,z0,z1,x_0,y_0,P)) x_0 = x_1 y_0 = y_1 from math import pi, sin, cos _pi_2 = pi*0.5 _2pi = 2*pi _180_pi=180./pi def _2rad(angle): return angle/_180_pi def mod_2pi(radians): radians = radians % _2pi if radians<-1e-6: radians += _2pi return radians def _2deg(o): return o*_180_pi def _360(a): a %= 360 if a<-1e-6: a += 360 return a _ZERO = 1e-8 _ONE = 1-_ZERO class _Segment: def __init__(self,s,i,data): S = data[s] x0 = S[i-1][0] y0 = S[i-1][1] x1 = S[i][0] y1 = S[i][1] if x1<x0: x0,y0,x1,y1 = x1,y1,x0,y0 # (y-y0)*(x1-x0) = (y1-y0)*(x-x0) # (x1-x0)*y + (y0-y1)*x = y0*(x1-x0)+x0*(y0-y1) # a*y+b*x = c self.a = float(x1-x0) self.b = float(y1-y0) self.x0 = x0 self.x1 = x1 self.y0 = y0 self.y1 = y1 self.series = s self.i = i self.s = s def __str__(self): return '[(%s,%s),(%s,%s)]' % (self.x0,self.y0,self.x1,self.y1) __repr__ = __str__ def intersect(self,o,I): '''try to find an intersection with _Segment o ''' x0 = self.x0 ox0 = o.x0 assert x0<=ox0 if ox0>self.x1: return 1 if o.s==self.s and o.i in (self.i-1,self.i+1): return a = self.a b = self.b oa = o.a ob = o.b det = ob*a - oa*b if -1e-8<det<1e-8: return dx = x0 - ox0 dy = self.y0 - o.y0 u = (oa*dy - ob*dx)/det ou = (a*dy - b*dx)/det if u<0 or u>1 or ou<0 or ou>1: return x = x0 + u*a y = self.y0 + u*b if _ZERO<u<_ONE: t = self.s,self.i,x,y if t not in I: I.append(t) if _ZERO<ou<_ONE: t = o.s,o.i,x,y if t not in I: I.append(t) def _segKey(a): return (a.x0,a.x1,a.y0,a.y1,a.s,a.i) def find_intersections(data,small=0): ''' data is a sequence of series each series is a list of (x,y) coordinates where x & y are ints or floats find_intersections returns a sequence of 4-tuples i, j, x, y where i is a data index j is an insertion position for data[i] and x, y are coordinates of an intersection of series data[i] with some other series. If correctly implemented we get all such intersections. We don't count endpoint intersections and consider parallel lines as non intersecting (even when coincident). We ignore segments that have an estimated size less than small. ''' #find all line segments S = [] a = S.append for s in range(len(data)): ds = data[s] if not ds: continue n = len(ds) if n==1: continue for i in range(1,n): seg = _Segment(s,i,data) if seg.a+abs(seg.b)>=small: a(seg) S.sort(key=_segKey) I = [] n = len(S) for i in range(0,n-1): s = S[i] for j in range(i+1,n): if s.intersect(S[j],I)==1: break I.sort() return I if __name__=='__main__': from reportlab.graphics.shapes import Drawing from reportlab.lib.colors import lightgrey, pink D = Drawing(300,200) _draw_3d_bar(D, 10, 20, 10, 50, 5, 5, fillColor=lightgrey, strokeColor=pink) _draw_3d_bar(D, 30, 40, 10, 45, 5, 5, fillColor=lightgrey, strokeColor=pink) D.save(formats=['pdf'],outDir='.',fnRoot='_draw_3d_bar') print(find_intersections([[(0,0.5),(1,0.5),(0.5,0),(0.5,1)],[(.2666666667,0.4),(0.1,0.4),(0.1,0.2),(0,0),(1,1)],[(0,1),(0.4,0.1),(1,0.1)]])) print(find_intersections([[(0.1, 0.2), (0.1, 0.4)], [(0, 1), (0.4, 0.1)]])) print(find_intersections([[(0.2, 0.4), (0.1, 0.4)], [(0.1, 0.8), (0.4, 0.1)]])) print(find_intersections([[(0,0),(1,1)],[(0.4,0.1),(1,0.1)]])) print(find_intersections([[(0,0.5),(1,0.5),(0.5,0),(0.5,1)],[(0,0),(1,1)],[(0.1,0.8),(0.4,0.1),(1,0.1)]]))