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Current File : /proc/3/root/lib/python3/dist-packages/h11//_connection.py
# This contains the main Connection class. Everything in h11 revolves around
# this.
from typing import Any, Callable, cast, Dict, List, Optional, Tuple, Type, Union

from ._events import (
    ConnectionClosed,
    Data,
    EndOfMessage,
    Event,
    InformationalResponse,
    Request,
    Response,
)
from ._headers import get_comma_header, has_expect_100_continue, set_comma_header
from ._readers import READERS, ReadersType
from ._receivebuffer import ReceiveBuffer
from ._state import (
    _SWITCH_CONNECT,
    _SWITCH_UPGRADE,
    CLIENT,
    ConnectionState,
    DONE,
    ERROR,
    MIGHT_SWITCH_PROTOCOL,
    SEND_BODY,
    SERVER,
    SWITCHED_PROTOCOL,
)
from ._util import (  # Import the internal things we need
    LocalProtocolError,
    RemoteProtocolError,
    Sentinel,
)
from ._writers import WRITERS, WritersType

# Everything in __all__ gets re-exported as part of the h11 public API.
__all__ = ["Connection", "NEED_DATA", "PAUSED"]


class NEED_DATA(Sentinel, metaclass=Sentinel):
    pass


class PAUSED(Sentinel, metaclass=Sentinel):
    pass


# If we ever have this much buffered without it making a complete parseable
# event, we error out. The only time we really buffer is when reading the
# request/response line + headers together, so this is effectively the limit on
# the size of that.
#
# Some precedents for defaults:
# - node.js: 80 * 1024
# - tomcat: 8 * 1024
# - IIS: 16 * 1024
# - Apache: <8 KiB per line>
DEFAULT_MAX_INCOMPLETE_EVENT_SIZE = 16 * 1024

# RFC 7230's rules for connection lifecycles:
# - If either side says they want to close the connection, then the connection
#   must close.
# - HTTP/1.1 defaults to keep-alive unless someone says Connection: close
# - HTTP/1.0 defaults to close unless both sides say Connection: keep-alive
#   (and even this is a mess -- e.g. if you're implementing a proxy then
#   sending Connection: keep-alive is forbidden).
#
# We simplify life by simply not supporting keep-alive with HTTP/1.0 peers. So
# our rule is:
# - If someone says Connection: close, we will close
# - If someone uses HTTP/1.0, we will close.
def _keep_alive(event: Union[Request, Response]) -> bool:
    connection = get_comma_header(event.headers, b"connection")
    if b"close" in connection:
        return False
    if getattr(event, "http_version", b"1.1") < b"1.1":
        return False
    return True


def _body_framing(
    request_method: bytes, event: Union[Request, Response]
) -> Tuple[str, Union[Tuple[()], Tuple[int]]]:
    # Called when we enter SEND_BODY to figure out framing information for
    # this body.
    #
    # These are the only two events that can trigger a SEND_BODY state:
    assert type(event) in (Request, Response)
    # Returns one of:
    #
    #    ("content-length", count)
    #    ("chunked", ())
    #    ("http/1.0", ())
    #
    # which are (lookup key, *args) for constructing body reader/writer
    # objects.
    #
    # Reference: https://tools.ietf.org/html/rfc7230#section-3.3.3
    #
    # Step 1: some responses always have an empty body, regardless of what the
    # headers say.
    if type(event) is Response:
        if (
            event.status_code in (204, 304)
            or request_method == b"HEAD"
            or (request_method == b"CONNECT" and 200 <= event.status_code < 300)
        ):
            return ("content-length", (0,))
        # Section 3.3.3 also lists another case -- responses with status_code
        # < 200. For us these are InformationalResponses, not Responses, so
        # they can't get into this function in the first place.
        assert event.status_code >= 200

    # Step 2: check for Transfer-Encoding (T-E beats C-L):
    transfer_encodings = get_comma_header(event.headers, b"transfer-encoding")
    if transfer_encodings:
        assert transfer_encodings == [b"chunked"]
        return ("chunked", ())

    # Step 3: check for Content-Length
    content_lengths = get_comma_header(event.headers, b"content-length")
    if content_lengths:
        return ("content-length", (int(content_lengths[0]),))

    # Step 4: no applicable headers; fallback/default depends on type
    if type(event) is Request:
        return ("content-length", (0,))
    else:
        return ("http/1.0", ())


################################################################
#
# The main Connection class
#
################################################################


class Connection:
    """An object encapsulating the state of an HTTP connection.

    Args:
        our_role: If you're implementing a client, pass :data:`h11.CLIENT`. If
            you're implementing a server, pass :data:`h11.SERVER`.

        max_incomplete_event_size (int):
            The maximum number of bytes we're willing to buffer of an
            incomplete event. In practice this mostly sets a limit on the
            maximum size of the request/response line + headers. If this is
            exceeded, then :meth:`next_event` will raise
            :exc:`RemoteProtocolError`.

    """

    def __init__(
        self,
        our_role: Type[Sentinel],
        max_incomplete_event_size: int = DEFAULT_MAX_INCOMPLETE_EVENT_SIZE,
    ) -> None:
        self._max_incomplete_event_size = max_incomplete_event_size
        # State and role tracking
        if our_role not in (CLIENT, SERVER):
            raise ValueError("expected CLIENT or SERVER, not {!r}".format(our_role))
        self.our_role = our_role
        self.their_role: Type[Sentinel]
        if our_role is CLIENT:
            self.their_role = SERVER
        else:
            self.their_role = CLIENT
        self._cstate = ConnectionState()

        # Callables for converting data->events or vice-versa given the
        # current state
        self._writer = self._get_io_object(self.our_role, None, WRITERS)
        self._reader = self._get_io_object(self.their_role, None, READERS)

        # Holds any unprocessed received data
        self._receive_buffer = ReceiveBuffer()
        # If this is true, then it indicates that the incoming connection was
        # closed *after* the end of whatever's in self._receive_buffer:
        self._receive_buffer_closed = False

        # Extra bits of state that don't fit into the state machine.
        #
        # These two are only used to interpret framing headers for figuring
        # out how to read/write response bodies. their_http_version is also
        # made available as a convenient public API.
        self.their_http_version: Optional[bytes] = None
        self._request_method: Optional[bytes] = None
        # This is pure flow-control and doesn't at all affect the set of legal
        # transitions, so no need to bother ConnectionState with it:
        self.client_is_waiting_for_100_continue = False

    @property
    def states(self) -> Dict[Type[Sentinel], Type[Sentinel]]:
        """A dictionary like::

           {CLIENT: <client state>, SERVER: <server state>}

        See :ref:`state-machine` for details.

        """
        return dict(self._cstate.states)

    @property
    def our_state(self) -> Type[Sentinel]:
        """The current state of whichever role we are playing. See
        :ref:`state-machine` for details.
        """
        return self._cstate.states[self.our_role]

    @property
    def their_state(self) -> Type[Sentinel]:
        """The current state of whichever role we are NOT playing. See
        :ref:`state-machine` for details.
        """
        return self._cstate.states[self.their_role]

    @property
    def they_are_waiting_for_100_continue(self) -> bool:
        return self.their_role is CLIENT and self.client_is_waiting_for_100_continue

    def start_next_cycle(self) -> None:
        """Attempt to reset our connection state for a new request/response
        cycle.

        If both client and server are in :data:`DONE` state, then resets them
        both to :data:`IDLE` state in preparation for a new request/response
        cycle on this same connection. Otherwise, raises a
        :exc:`LocalProtocolError`.

        See :ref:`keepalive-and-pipelining`.

        """
        old_states = dict(self._cstate.states)
        self._cstate.start_next_cycle()
        self._request_method = None
        # self.their_http_version gets left alone, since it presumably lasts
        # beyond a single request/response cycle
        assert not self.client_is_waiting_for_100_continue
        self._respond_to_state_changes(old_states)

    def _process_error(self, role: Type[Sentinel]) -> None:
        old_states = dict(self._cstate.states)
        self._cstate.process_error(role)
        self._respond_to_state_changes(old_states)

    def _server_switch_event(self, event: Event) -> Optional[Type[Sentinel]]:
        if type(event) is InformationalResponse and event.status_code == 101:
            return _SWITCH_UPGRADE
        if type(event) is Response:
            if (
                _SWITCH_CONNECT in self._cstate.pending_switch_proposals
                and 200 <= event.status_code < 300
            ):
                return _SWITCH_CONNECT
        return None

    # All events go through here
    def _process_event(self, role: Type[Sentinel], event: Event) -> None:
        # First, pass the event through the state machine to make sure it
        # succeeds.
        old_states = dict(self._cstate.states)
        if role is CLIENT and type(event) is Request:
            if event.method == b"CONNECT":
                self._cstate.process_client_switch_proposal(_SWITCH_CONNECT)
            if get_comma_header(event.headers, b"upgrade"):
                self._cstate.process_client_switch_proposal(_SWITCH_UPGRADE)
        server_switch_event = None
        if role is SERVER:
            server_switch_event = self._server_switch_event(event)
        self._cstate.process_event(role, type(event), server_switch_event)

        # Then perform the updates triggered by it.

        if type(event) is Request:
            self._request_method = event.method

        if role is self.their_role and type(event) in (
            Request,
            Response,
            InformationalResponse,
        ):
            event = cast(Union[Request, Response, InformationalResponse], event)
            self.their_http_version = event.http_version

        # Keep alive handling
        #
        # RFC 7230 doesn't really say what one should do if Connection: close
        # shows up on a 1xx InformationalResponse. I think the idea is that
        # this is not supposed to happen. In any case, if it does happen, we
        # ignore it.
        if type(event) in (Request, Response) and not _keep_alive(
            cast(Union[Request, Response], event)
        ):
            self._cstate.process_keep_alive_disabled()

        # 100-continue
        if type(event) is Request and has_expect_100_continue(event):
            self.client_is_waiting_for_100_continue = True
        if type(event) in (InformationalResponse, Response):
            self.client_is_waiting_for_100_continue = False
        if role is CLIENT and type(event) in (Data, EndOfMessage):
            self.client_is_waiting_for_100_continue = False

        self._respond_to_state_changes(old_states, event)

    def _get_io_object(
        self,
        role: Type[Sentinel],
        event: Optional[Event],
        io_dict: Union[ReadersType, WritersType],
    ) -> Optional[Callable[..., Any]]:
        # event may be None; it's only used when entering SEND_BODY
        state = self._cstate.states[role]
        if state is SEND_BODY:
            # Special case: the io_dict has a dict of reader/writer factories
            # that depend on the request/response framing.
            framing_type, args = _body_framing(
                cast(bytes, self._request_method), cast(Union[Request, Response], event)
            )
            return io_dict[SEND_BODY][framing_type](*args)  # type: ignore[index]
        else:
            # General case: the io_dict just has the appropriate reader/writer
            # for this state
            return io_dict.get((role, state))  # type: ignore[return-value]

    # This must be called after any action that might have caused
    # self._cstate.states to change.
    def _respond_to_state_changes(
        self,
        old_states: Dict[Type[Sentinel], Type[Sentinel]],
        event: Optional[Event] = None,
    ) -> None:
        # Update reader/writer
        if self.our_state != old_states[self.our_role]:
            self._writer = self._get_io_object(self.our_role, event, WRITERS)
        if self.their_state != old_states[self.their_role]:
            self._reader = self._get_io_object(self.their_role, event, READERS)

    @property
    def trailing_data(self) -> Tuple[bytes, bool]:
        """Data that has been received, but not yet processed, represented as
        a tuple with two elements, where the first is a byte-string containing
        the unprocessed data itself, and the second is a bool that is True if
        the receive connection was closed.

        See :ref:`switching-protocols` for discussion of why you'd want this.
        """
        return (bytes(self._receive_buffer), self._receive_buffer_closed)

    def receive_data(self, data: bytes) -> None:
        """Add data to our internal receive buffer.

        This does not actually do any processing on the data, just stores
        it. To trigger processing, you have to call :meth:`next_event`.

        Args:
            data (:term:`bytes-like object`):
                The new data that was just received.

                Special case: If *data* is an empty byte-string like ``b""``,
                then this indicates that the remote side has closed the
                connection (end of file). Normally this is convenient, because
                standard Python APIs like :meth:`file.read` or
                :meth:`socket.recv` use ``b""`` to indicate end-of-file, while
                other failures to read are indicated using other mechanisms
                like raising :exc:`TimeoutError`. When using such an API you
                can just blindly pass through whatever you get from ``read``
                to :meth:`receive_data`, and everything will work.

                But, if you have an API where reading an empty string is a
                valid non-EOF condition, then you need to be aware of this and
                make sure to check for such strings and avoid passing them to
                :meth:`receive_data`.

        Returns:
            Nothing, but after calling this you should call :meth:`next_event`
            to parse the newly received data.

        Raises:
            RuntimeError:
                Raised if you pass an empty *data*, indicating EOF, and then
                pass a non-empty *data*, indicating more data that somehow
                arrived after the EOF.

                (Calling ``receive_data(b"")`` multiple times is fine,
                and equivalent to calling it once.)

        """
        if data:
            if self._receive_buffer_closed:
                raise RuntimeError("received close, then received more data?")
            self._receive_buffer += data
        else:
            self._receive_buffer_closed = True

    def _extract_next_receive_event(
        self,
    ) -> Union[Event, Type[NEED_DATA], Type[PAUSED]]:
        state = self.their_state
        # We don't pause immediately when they enter DONE, because even in
        # DONE state we can still process a ConnectionClosed() event. But
        # if we have data in our buffer, then we definitely aren't getting
        # a ConnectionClosed() immediately and we need to pause.
        if state is DONE and self._receive_buffer:
            return PAUSED
        if state is MIGHT_SWITCH_PROTOCOL or state is SWITCHED_PROTOCOL:
            return PAUSED
        assert self._reader is not None
        event = self._reader(self._receive_buffer)
        if event is None:
            if not self._receive_buffer and self._receive_buffer_closed:
                # In some unusual cases (basically just HTTP/1.0 bodies), EOF
                # triggers an actual protocol event; in that case, we want to
                # return that event, and then the state will change and we'll
                # get called again to generate the actual ConnectionClosed().
                if hasattr(self._reader, "read_eof"):
                    event = self._reader.read_eof()  # type: ignore[attr-defined]
                else:
                    event = ConnectionClosed()
        if event is None:
            event = NEED_DATA
        return event  # type: ignore[no-any-return]

    def next_event(self) -> Union[Event, Type[NEED_DATA], Type[PAUSED]]:
        """Parse the next event out of our receive buffer, update our internal
        state, and return it.

        This is a mutating operation -- think of it like calling :func:`next`
        on an iterator.

        Returns:
            : One of three things:

            1) An event object -- see :ref:`events`.

            2) The special constant :data:`NEED_DATA`, which indicates that
               you need to read more data from your socket and pass it to
               :meth:`receive_data` before this method will be able to return
               any more events.

            3) The special constant :data:`PAUSED`, which indicates that we
               are not in a state where we can process incoming data (usually
               because the peer has finished their part of the current
               request/response cycle, and you have not yet called
               :meth:`start_next_cycle`). See :ref:`flow-control` for details.

        Raises:
            RemoteProtocolError:
                The peer has misbehaved. You should close the connection
                (possibly after sending some kind of 4xx response).

        Once this method returns :class:`ConnectionClosed` once, then all
        subsequent calls will also return :class:`ConnectionClosed`.

        If this method raises any exception besides :exc:`RemoteProtocolError`
        then that's a bug -- if it happens please file a bug report!

        If this method raises any exception then it also sets
        :attr:`Connection.their_state` to :data:`ERROR` -- see
        :ref:`error-handling` for discussion.

        """

        if self.their_state is ERROR:
            raise RemoteProtocolError("Can't receive data when peer state is ERROR")
        try:
            event = self._extract_next_receive_event()
            if event not in [NEED_DATA, PAUSED]:
                self._process_event(self.their_role, cast(Event, event))
            if event is NEED_DATA:
                if len(self._receive_buffer) > self._max_incomplete_event_size:
                    # 431 is "Request header fields too large" which is pretty
                    # much the only situation where we can get here
                    raise RemoteProtocolError(
                        "Receive buffer too long", error_status_hint=431
                    )
                if self._receive_buffer_closed:
                    # We're still trying to complete some event, but that's
                    # never going to happen because no more data is coming
                    raise RemoteProtocolError("peer unexpectedly closed connection")
            return event
        except BaseException as exc:
            self._process_error(self.their_role)
            if isinstance(exc, LocalProtocolError):
                exc._reraise_as_remote_protocol_error()
            else:
                raise

    def send(self, event: Event) -> Optional[bytes]:
        """Convert a high-level event into bytes that can be sent to the peer,
        while updating our internal state machine.

        Args:
            event: The :ref:`event <events>` to send.

        Returns:
            If ``type(event) is ConnectionClosed``, then returns
            ``None``. Otherwise, returns a :term:`bytes-like object`.

        Raises:
            LocalProtocolError:
                Sending this event at this time would violate our
                understanding of the HTTP/1.1 protocol.

        If this method raises any exception then it also sets
        :attr:`Connection.our_state` to :data:`ERROR` -- see
        :ref:`error-handling` for discussion.

        """
        data_list = self.send_with_data_passthrough(event)
        if data_list is None:
            return None
        else:
            return b"".join(data_list)

    def send_with_data_passthrough(self, event: Event) -> Optional[List[bytes]]:
        """Identical to :meth:`send`, except that in situations where
        :meth:`send` returns a single :term:`bytes-like object`, this instead
        returns a list of them -- and when sending a :class:`Data` event, this
        list is guaranteed to contain the exact object you passed in as
        :attr:`Data.data`. See :ref:`sendfile` for discussion.

        """
        if self.our_state is ERROR:
            raise LocalProtocolError("Can't send data when our state is ERROR")
        try:
            if type(event) is Response:
                event = self._clean_up_response_headers_for_sending(event)
            # We want to call _process_event before calling the writer,
            # because if someone tries to do something invalid then this will
            # give a sensible error message, while our writers all just assume
            # they will only receive valid events. But, _process_event might
            # change self._writer. So we have to do a little dance:
            writer = self._writer
            self._process_event(self.our_role, event)
            if type(event) is ConnectionClosed:
                return None
            else:
                # In any situation where writer is None, process_event should
                # have raised ProtocolError
                assert writer is not None
                data_list: List[bytes] = []
                writer(event, data_list.append)
                return data_list
        except:
            self._process_error(self.our_role)
            raise

    def send_failed(self) -> None:
        """Notify the state machine that we failed to send the data it gave
        us.

        This causes :attr:`Connection.our_state` to immediately become
        :data:`ERROR` -- see :ref:`error-handling` for discussion.

        """
        self._process_error(self.our_role)

    # When sending a Response, we take responsibility for a few things:
    #
    # - Sometimes you MUST set Connection: close. We take care of those
    #   times. (You can also set it yourself if you want, and if you do then
    #   we'll respect that and close the connection at the right time. But you
    #   don't have to worry about that unless you want to.)
    #
    # - The user has to set Content-Length if they want it. Otherwise, for
    #   responses that have bodies (e.g. not HEAD), then we will automatically
    #   select the right mechanism for streaming a body of unknown length,
    #   which depends on depending on the peer's HTTP version.
    #
    # This function's *only* responsibility is making sure headers are set up
    # right -- everything downstream just looks at the headers. There are no
    # side channels.
    def _clean_up_response_headers_for_sending(self, response: Response) -> Response:
        assert type(response) is Response

        headers = response.headers
        need_close = False

        # HEAD requests need some special handling: they always act like they
        # have Content-Length: 0, and that's how _body_framing treats
        # them. But their headers are supposed to match what we would send if
        # the request was a GET. (Technically there is one deviation allowed:
        # we're allowed to leave out the framing headers -- see
        # https://tools.ietf.org/html/rfc7231#section-4.3.2 . But it's just as
        # easy to get them right.)
        method_for_choosing_headers = cast(bytes, self._request_method)
        if method_for_choosing_headers == b"HEAD":
            method_for_choosing_headers = b"GET"
        framing_type, _ = _body_framing(method_for_choosing_headers, response)
        if framing_type in ("chunked", "http/1.0"):
            # This response has a body of unknown length.
            # If our peer is HTTP/1.1, we use Transfer-Encoding: chunked
            # If our peer is HTTP/1.0, we use no framing headers, and close the
            # connection afterwards.
            #
            # Make sure to clear Content-Length (in principle user could have
            # set both and then we ignored Content-Length b/c
            # Transfer-Encoding overwrote it -- this would be naughty of them,
            # but the HTTP spec says that if our peer does this then we have
            # to fix it instead of erroring out, so we'll accord the user the
            # same respect).
            headers = set_comma_header(headers, b"content-length", [])
            if self.their_http_version is None or self.their_http_version < b"1.1":
                # Either we never got a valid request and are sending back an
                # error (their_http_version is None), so we assume the worst;
                # or else we did get a valid HTTP/1.0 request, so we know that
                # they don't understand chunked encoding.
                headers = set_comma_header(headers, b"transfer-encoding", [])
                # This is actually redundant ATM, since currently we
                # unconditionally disable keep-alive when talking to HTTP/1.0
                # peers. But let's be defensive just in case we add
                # Connection: keep-alive support later:
                if self._request_method != b"HEAD":
                    need_close = True
            else:
                headers = set_comma_header(headers, b"transfer-encoding", [b"chunked"])

        if not self._cstate.keep_alive or need_close:
            # Make sure Connection: close is set
            connection = set(get_comma_header(headers, b"connection"))
            connection.discard(b"keep-alive")
            connection.add(b"close")
            headers = set_comma_header(headers, b"connection", sorted(connection))

        return Response(
            headers=headers,
            status_code=response.status_code,
            http_version=response.http_version,
            reason=response.reason,
        )

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