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{"type":"FeatureCollection","features":[{"type":"Feature","properties":{"name":"The Royal Palace","description":"<p>The Royal Palace is Magnus's Home and the capitol of Rathfeldt. The term \"The Royal Palace\" refers to both the physical castle built high atop the hill here, and the surrounding city at large. The city is the largest in Rathfeldt by far, and can be seen constantly bustling with activity day or night, although at night a darker side of the city is seen, with the criminal underbelly coming out to play. During the day the city could almost seem to fit the story the king has woven of the prosperous kingdom he brought to life, as from a distance the lively markets and crowded harbors could indicate a wealthy nation. Indeed, the standard of living in the Royal Palace is much higher than anywhere else in Rathfeldt, but it comes at a cost. The citizens here live under strict control of the king and his army, and non-human races are strictly forbidden and often executed on the spot if found within the city limits.</p>","zoomLevel":"2","icon":"Map_Pin_blue"},"geometry":{"type":"Point","coordinates":[1788.25,3824]}},{"type":"Feature","properties":{"name":"[1] Old Campsite","description":"<p>The first stop on Magnus and Gareth's journey, this old campsite was made by Gareth before he snuck into the Royal palace to assassinate the king. They reached it by rowing through the river after escaping the palace, and were reunited with Siul there.<br></p>","zoomLevel":"4","icon":"Map_Pin_red"},"geometry":{"type":"Point","coordinates":[1809.0625,4178]}},{"type":"Feature","properties":{"name":"[2] Sunken Crypt","description":"<p>The sunken ruins of a crypt built by the druids to house their dead, almost perfectly preserved. Here, Gareth rested and Magnus found many scrolls and records detailing the lives and deaths of the crypt's inhabitants. Guilt-ridden by what he'd read and the knowledge that his family was responsible for the deaths of so many people, he requested to look for a hidden library referenced within the scrolls said to contain more knowledge about the druids, hoping to find more information about his family's misdeeds.<br></p>","zoomLevel":"4","icon":"Map_Pin_red"},"geometry":{"type":"Point","coordinates":[2357.0625,4612]}},{"type":"Feature","properties":{"name":"Bleakward","description":"<p>As the closest city to the capitol, Bleakward benefits from the wealth of it's neighboring city, but is stunted in it's growth by the accusations that Bleakward has a secret safe haven for non-humans somewhere in town. The rumors, although never confirmed, have been extremely damaging to it's reputation, with many merchants and traders refusing to do business with them out of fear of retaliation from the King's armies. Although it was once almost as lively as the capitol, with travelers passing through often, now many businesses are boarded shut and the few that remain are open 24/7 in a constant effort to keep above the red line.</p>","zoomLevel":"2","icon":"Map_Pin_blue"},"geometry":{"type":"Point","coordinates":[2441.0625,3928]}},{"type":"Feature","properties":{"name":"Swindler's Bay","description":"<p>The river opens up into a small lake surrounded by mountains and a massive dragon's skull that has laid resting among the stone for so long that trees have begun to sprout from it's eye sockets. Hidden deep within the mouth is a secret passageway through the mountains and into the dwarven city of Swindler's Bay. Here, everyone is welcome, so long as they can pay the entrance fees...</p><p>The Swindler's Bay is aptly named as it has become a den for thieves and mercenaries, becoming a safe-haven for those wanted by the King's army. The city's population consists mostly of dwarves who have hidden here from the King's armies for centuries, but humans of a more devious nature often find themselves taking shelter in the hidden city, as well.</p>","zoomLevel":"5","icon":"Map_Pin_purple"},"geometry":{"type":"Point","coordinates":[4708.53125,3618]}},{"type":"Feature","properties":{"name":"[3] The Reever Rat","description":"<p>To the uninitiated, the Reever Rat might seem just like an ordinary tavern. However, answer the barkeep's secret code and you'll be admitted downstairs, where the<em>real </em>Reever Rat is located. Here, elves, dwarves, orcs, and even gnomes gather together with humans for a drink and a good time.</p><p>Magnus got drunk for the first time here, and ended up embarrassing himself in front of Gareth, but it's all in good fun, right?</p>","zoomLevel":"4","icon":"Map_Pin_red"},"geometry":{"type":"Point","coordinates":[2543.53125,4054]}},{"type":"Feature","properties":{"name":"Pinegarde","description":"<p>Known for it's lush, fertile soil, Pinegarde is the place to be if you want fresh bread or vegetables. Despite being a small town, there are at least three bakeries here at all times, with a local joke about the fourth one that keeps opening up and then going bankrupt, only to be replaced by a new one. It is rumored that this is the former site of a dryad shrine, hence the natural fertility, although such talk is considered heresy. Their sprawling fields take full advantage of their unusually fertile ground, although in recent years it seems that their good harvests are coming to an end. With the dryads gone and farmers abusing the soil, it's only a matter of time before the land here becomes dry and inarable.</p>","zoomLevel":"2","icon":"Map_Pin_blue"},"geometry":{"type":"Point","coordinates":[3263.53125,3657]}},{"type":"Feature","properties":{"name":"Drymaw's Ravine","description":"<p>It is said that when King Armedious began his crusade against all non-human races, the leader of the snakemen tribe living in the jungle led his tribe through the mountains and across the forests in search of a safe place for his people. When he reached the desert, he rediscovered his sister tribe of desert snakemen and united the two tribes, and they were told of a giant natural maze formed by the quakes during the cataclysm. The desert people were aware of this maze, but it was considered dangerous as the area was notoriously prone to landslides and it was easy to get lost.</p><p>However, with no other option, the tribe leader led his people into the maze and discovered a deep ravine hidden within the mesa maze. They built a settlement into the canyon's walls, hidden from view and only accessible by makeshift elevators that were only risen when a special horn was sounded. As the leader who brought his people here went by the name of Drymaw, this new settlement became known as Drymaw's Ravine.</p><p>The snakemen have since adapted to their new environment, although some still bear resemblance to their jungle ancestors. They've developed a keen ability to sense the slightest vibrations in the ground, thus predicting a landslide before it even happens.</p>","zoomLevel":"5","icon":"Map_Pin_purple"},"geometry":{"type":"Point","coordinates":[172.53125,6865]}},{"type":"Feature","properties":{"name":"Pearlvein","description":"<p>As a mining town, Pearlvein's inhabitants are mostly miners and their families. Known for it's exports of stone, marble, and ice during the winter, Pearlvein is a diamond in the rough for those looking to recruit for any mission against the King. Many of the miners here are sick of the King's reign and the heavy tariffs on their exports, and the King has bribed the clergymen of the local church to keep order in the town after his tariffs were boycotted multiple times. The clergymen have been successful for the most part, with the help of a few of the King's guards that were sent in, but it's only a matter of time before unrest begins to spread again.</p>","zoomLevel":"2","icon":"Map_Pin_blue"},"geometry":{"type":"Point","coordinates":[4163.53125,2491]}}]}