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// Copyright 2021 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef INCLUDE_V8_OBJECT_H_ #define INCLUDE_V8_OBJECT_H_ #include "v8-local-handle.h" // NOLINT(build/include_directory) #include "v8-maybe.h" // NOLINT(build/include_directory) #include "v8-persistent-handle.h" // NOLINT(build/include_directory) #include "v8-primitive.h" // NOLINT(build/include_directory) #include "v8-traced-handle.h" // NOLINT(build/include_directory) #include "v8-value.h" // NOLINT(build/include_directory) #include "v8config.h" // NOLINT(build/include_directory) namespace v8 { class Array; class Function; class FunctionTemplate; template <typename T> class PropertyCallbackInfo; /** * A private symbol * * This is an experimental feature. Use at your own risk. */ class V8_EXPORT Private : public Data { public: /** * Returns the print name string of the private symbol, or undefined if none. */ Local<Value> Name() const; /** * Create a private symbol. If name is not empty, it will be the description. */ static Local<Private> New(Isolate* isolate, Local<String> name = Local<String>()); /** * Retrieve a global private symbol. If a symbol with this name has not * been retrieved in the same isolate before, it is created. * Note that private symbols created this way are never collected, so * they should only be used for statically fixed properties. * Also, there is only one global name space for the names used as keys. * To minimize the potential for clashes, use qualified names as keys, * e.g., "Class#property". */ static Local<Private> ForApi(Isolate* isolate, Local<String> name); V8_INLINE static Private* Cast(Data* data); private: Private(); static void CheckCast(Data* that); }; /** * An instance of a Property Descriptor, see Ecma-262 6.2.4. * * Properties in a descriptor are present or absent. If you do not set * `enumerable`, `configurable`, and `writable`, they are absent. If `value`, * `get`, or `set` are absent, but you must specify them in the constructor, use * empty handles. * * Accessors `get` and `set` must be callable or undefined if they are present. * * \note Only query properties if they are present, i.e., call `x()` only if * `has_x()` returns true. * * \code * // var desc = {writable: false} * v8::PropertyDescriptor d(Local<Value>()), false); * d.value(); // error, value not set * if (d.has_writable()) { * d.writable(); // false * } * * // var desc = {value: undefined} * v8::PropertyDescriptor d(v8::Undefined(isolate)); * * // var desc = {get: undefined} * v8::PropertyDescriptor d(v8::Undefined(isolate), Local<Value>())); * \endcode */ class V8_EXPORT PropertyDescriptor { public: // GenericDescriptor PropertyDescriptor(); // DataDescriptor explicit PropertyDescriptor(Local<Value> value); // DataDescriptor with writable property PropertyDescriptor(Local<Value> value, bool writable); // AccessorDescriptor PropertyDescriptor(Local<Value> get, Local<Value> set); ~PropertyDescriptor(); Local<Value> value() const; bool has_value() const; Local<Value> get() const; bool has_get() const; Local<Value> set() const; bool has_set() const; void set_enumerable(bool enumerable); bool enumerable() const; bool has_enumerable() const; void set_configurable(bool configurable); bool configurable() const; bool has_configurable() const; bool writable() const; bool has_writable() const; struct PrivateData; PrivateData* get_private() const { return private_; } PropertyDescriptor(const PropertyDescriptor&) = delete; void operator=(const PropertyDescriptor&) = delete; private: PrivateData* private_; }; /** * PropertyAttribute. */ enum PropertyAttribute { /** None. **/ None = 0, /** ReadOnly, i.e., not writable. **/ ReadOnly = 1 << 0, /** DontEnum, i.e., not enumerable. **/ DontEnum = 1 << 1, /** DontDelete, i.e., not configurable. **/ DontDelete = 1 << 2 }; /** * Accessor[Getter|Setter] are used as callback functions when * setting|getting a particular property. See Object and ObjectTemplate's * method SetAccessor. */ using AccessorGetterCallback = void (*)(Local<String> property, const PropertyCallbackInfo<Value>& info); using AccessorNameGetterCallback = void (*)(Local<Name> property, const PropertyCallbackInfo<Value>& info); using AccessorSetterCallback = void (*)(Local<String> property, Local<Value> value, const PropertyCallbackInfo<void>& info); using AccessorNameSetterCallback = void (*)(Local<Name> property, Local<Value> value, const PropertyCallbackInfo<void>& info); /** * Access control specifications. * * Some accessors should be accessible across contexts. These * accessors have an explicit access control parameter which specifies * the kind of cross-context access that should be allowed. * * TODO(dcarney): Remove PROHIBITS_OVERWRITING as it is now unused. */ enum AccessControl { DEFAULT = 0, ALL_CAN_READ = 1, ALL_CAN_WRITE = 1 << 1, PROHIBITS_OVERWRITING = 1 << 2 }; /** * Property filter bits. They can be or'ed to build a composite filter. */ enum PropertyFilter { ALL_PROPERTIES = 0, ONLY_WRITABLE = 1, ONLY_ENUMERABLE = 2, ONLY_CONFIGURABLE = 4, SKIP_STRINGS = 8, SKIP_SYMBOLS = 16 }; /** * Options for marking whether callbacks may trigger JS-observable side effects. * Side-effect-free callbacks are allowlisted during debug evaluation with * throwOnSideEffect. It applies when calling a Function, FunctionTemplate, * or an Accessor callback. For Interceptors, please see * PropertyHandlerFlags's kHasNoSideEffect. * Callbacks that only cause side effects to the receiver are allowlisted if * invoked on receiver objects that are created within the same debug-evaluate * call, as these objects are temporary and the side effect does not escape. */ enum class SideEffectType { kHasSideEffect, kHasNoSideEffect, kHasSideEffectToReceiver }; /** * Keys/Properties filter enums: * * KeyCollectionMode limits the range of collected properties. kOwnOnly limits * the collected properties to the given Object only. kIncludesPrototypes will * include all keys of the objects's prototype chain as well. */ enum class KeyCollectionMode { kOwnOnly, kIncludePrototypes }; /** * kIncludesIndices allows for integer indices to be collected, while * kSkipIndices will exclude integer indices from being collected. */ enum class IndexFilter { kIncludeIndices, kSkipIndices }; /** * kConvertToString will convert integer indices to strings. * kKeepNumbers will return numbers for integer indices. */ enum class KeyConversionMode { kConvertToString, kKeepNumbers, kNoNumbers }; /** * Integrity level for objects. */ enum class IntegrityLevel { kFrozen, kSealed }; /** * A JavaScript object (ECMA-262, 4.3.3) */ class V8_EXPORT Object : public Value { public: /** * Set only return Just(true) or Empty(), so if it should never fail, use * result.Check(). */ V8_WARN_UNUSED_RESULT Maybe<bool> Set(Local<Context> context, Local<Value> key, Local<Value> value); V8_WARN_UNUSED_RESULT Maybe<bool> Set(Local<Context> context, uint32_t index, Local<Value> value); // Implements CreateDataProperty (ECMA-262, 7.3.4). // // Defines a configurable, writable, enumerable property with the given value // on the object unless the property already exists and is not configurable // or the object is not extensible. // // Returns true on success. V8_WARN_UNUSED_RESULT Maybe<bool> CreateDataProperty(Local<Context> context, Local<Name> key, Local<Value> value); V8_WARN_UNUSED_RESULT Maybe<bool> CreateDataProperty(Local<Context> context, uint32_t index, Local<Value> value); // Implements DefineOwnProperty. // // In general, CreateDataProperty will be faster, however, does not allow // for specifying attributes. // // Returns true on success. V8_WARN_UNUSED_RESULT Maybe<bool> DefineOwnProperty( Local<Context> context, Local<Name> key, Local<Value> value, PropertyAttribute attributes = None); // Implements Object.DefineProperty(O, P, Attributes), see Ecma-262 19.1.2.4. // // The defineProperty function is used to add an own property or // update the attributes of an existing own property of an object. // // Both data and accessor descriptors can be used. // // In general, CreateDataProperty is faster, however, does not allow // for specifying attributes or an accessor descriptor. // // The PropertyDescriptor can change when redefining a property. // // Returns true on success. V8_WARN_UNUSED_RESULT Maybe<bool> DefineProperty( Local<Context> context, Local<Name> key, PropertyDescriptor& descriptor); V8_WARN_UNUSED_RESULT MaybeLocal<Value> Get(Local<Context> context, Local<Value> key); V8_WARN_UNUSED_RESULT MaybeLocal<Value> Get(Local<Context> context, uint32_t index); /** * Gets the property attributes of a property which can be None or * any combination of ReadOnly, DontEnum and DontDelete. Returns * None when the property doesn't exist. */ V8_WARN_UNUSED_RESULT Maybe<PropertyAttribute> GetPropertyAttributes( Local<Context> context, Local<Value> key); /** * Returns Object.getOwnPropertyDescriptor as per ES2016 section 19.1.2.6. */ V8_WARN_UNUSED_RESULT MaybeLocal<Value> GetOwnPropertyDescriptor( Local<Context> context, Local<Name> key); /** * Object::Has() calls the abstract operation HasProperty(O, P) described * in ECMA-262, 7.3.10. Has() returns * true, if the object has the property, either own or on the prototype chain. * Interceptors, i.e., PropertyQueryCallbacks, are called if present. * * Has() has the same side effects as JavaScript's `variable in object`. * For example, calling Has() on a revoked proxy will throw an exception. * * \note Has() converts the key to a name, which possibly calls back into * JavaScript. * * See also v8::Object::HasOwnProperty() and * v8::Object::HasRealNamedProperty(). */ V8_WARN_UNUSED_RESULT Maybe<bool> Has(Local<Context> context, Local<Value> key); V8_WARN_UNUSED_RESULT Maybe<bool> Delete(Local<Context> context, Local<Value> key); V8_WARN_UNUSED_RESULT Maybe<bool> Has(Local<Context> context, uint32_t index); V8_WARN_UNUSED_RESULT Maybe<bool> Delete(Local<Context> context, uint32_t index); /** * Note: SideEffectType affects the getter only, not the setter. */ V8_WARN_UNUSED_RESULT Maybe<bool> SetAccessor( Local<Context> context, Local<Name> name, AccessorNameGetterCallback getter, AccessorNameSetterCallback setter = nullptr, MaybeLocal<Value> data = MaybeLocal<Value>(), AccessControl settings = DEFAULT, PropertyAttribute attribute = None, SideEffectType getter_side_effect_type = SideEffectType::kHasSideEffect, SideEffectType setter_side_effect_type = SideEffectType::kHasSideEffect); void SetAccessorProperty(Local<Name> name, Local<Function> getter, Local<Function> setter = Local<Function>(), PropertyAttribute attribute = None, AccessControl settings = DEFAULT); /** * Sets a native data property like Template::SetNativeDataProperty, but * this method sets on this object directly. */ V8_WARN_UNUSED_RESULT Maybe<bool> SetNativeDataProperty( Local<Context> context, Local<Name> name, AccessorNameGetterCallback getter, AccessorNameSetterCallback setter = nullptr, Local<Value> data = Local<Value>(), PropertyAttribute attributes = None, SideEffectType getter_side_effect_type = SideEffectType::kHasSideEffect, SideEffectType setter_side_effect_type = SideEffectType::kHasSideEffect); /** * Attempts to create a property with the given name which behaves like a data * property, except that the provided getter is invoked (and provided with the * data value) to supply its value the first time it is read. After the * property is accessed once, it is replaced with an ordinary data property. * * Analogous to Template::SetLazyDataProperty. */ V8_WARN_UNUSED_RESULT Maybe<bool> SetLazyDataProperty( Local<Context> context, Local<Name> name, AccessorNameGetterCallback getter, Local<Value> data = Local<Value>(), PropertyAttribute attributes = None, SideEffectType getter_side_effect_type = SideEffectType::kHasSideEffect, SideEffectType setter_side_effect_type = SideEffectType::kHasSideEffect); /** * Functionality for private properties. * This is an experimental feature, use at your own risk. * Note: Private properties are not inherited. Do not rely on this, since it * may change. */ Maybe<bool> HasPrivate(Local<Context> context, Local<Private> key); Maybe<bool> SetPrivate(Local<Context> context, Local<Private> key, Local<Value> value); Maybe<bool> DeletePrivate(Local<Context> context, Local<Private> key); MaybeLocal<Value> GetPrivate(Local<Context> context, Local<Private> key); /** * Returns an array containing the names of the enumerable properties * of this object, including properties from prototype objects. The * array returned by this method contains the same values as would * be enumerated by a for-in statement over this object. */ V8_WARN_UNUSED_RESULT MaybeLocal<Array> GetPropertyNames( Local<Context> context); V8_WARN_UNUSED_RESULT MaybeLocal<Array> GetPropertyNames( Local<Context> context, KeyCollectionMode mode, PropertyFilter property_filter, IndexFilter index_filter, KeyConversionMode key_conversion = KeyConversionMode::kKeepNumbers); /** * This function has the same functionality as GetPropertyNames but * the returned array doesn't contain the names of properties from * prototype objects. */ V8_WARN_UNUSED_RESULT MaybeLocal<Array> GetOwnPropertyNames( Local<Context> context); /** * Returns an array containing the names of the filtered properties * of this object, including properties from prototype objects. The * array returned by this method contains the same values as would * be enumerated by a for-in statement over this object. */ V8_WARN_UNUSED_RESULT MaybeLocal<Array> GetOwnPropertyNames( Local<Context> context, PropertyFilter filter, KeyConversionMode key_conversion = KeyConversionMode::kKeepNumbers); /** * Get the prototype object. This does not skip objects marked to * be skipped by __proto__ and it does not consult the security * handler. */ Local<Value> GetPrototype(); /** * Set the prototype object. This does not skip objects marked to * be skipped by __proto__ and it does not consult the security * handler. */ V8_WARN_UNUSED_RESULT Maybe<bool> SetPrototype(Local<Context> context, Local<Value> prototype); /** * Finds an instance of the given function template in the prototype * chain. */ Local<Object> FindInstanceInPrototypeChain(Local<FunctionTemplate> tmpl); /** * Call builtin Object.prototype.toString on this object. * This is different from Value::ToString() that may call * user-defined toString function. This one does not. */ V8_WARN_UNUSED_RESULT MaybeLocal<String> ObjectProtoToString( Local<Context> context); /** * Returns the name of the function invoked as a constructor for this object. */ Local<String> GetConstructorName(); /** * Sets the integrity level of the object. */ Maybe<bool> SetIntegrityLevel(Local<Context> context, IntegrityLevel level); /** Gets the number of internal fields for this Object. */ int InternalFieldCount() const; /** Same as above, but works for PersistentBase. */ V8_INLINE static int InternalFieldCount( const PersistentBase<Object>& object) { return object.val_->InternalFieldCount(); } /** Same as above, but works for BasicTracedReference. */ V8_INLINE static int InternalFieldCount( const BasicTracedReference<Object>& object) { return object->InternalFieldCount(); } /** Gets the value from an internal field. */ V8_INLINE Local<Value> GetInternalField(int index); /** Sets the value in an internal field. */ void SetInternalField(int index, Local<Value> value); /** * Gets a 2-byte-aligned native pointer from an internal field. This field * must have been set by SetAlignedPointerInInternalField, everything else * leads to undefined behavior. */ V8_INLINE void* GetAlignedPointerFromInternalField(int index); /** Same as above, but works for PersistentBase. */ V8_INLINE static void* GetAlignedPointerFromInternalField( const PersistentBase<Object>& object, int index) { return object.val_->GetAlignedPointerFromInternalField(index); } /** Same as above, but works for TracedReference. */ V8_INLINE static void* GetAlignedPointerFromInternalField( const BasicTracedReference<Object>& object, int index) { return object->GetAlignedPointerFromInternalField(index); } /** * Sets a 2-byte-aligned native pointer in an internal field. To retrieve such * a field, GetAlignedPointerFromInternalField must be used, everything else * leads to undefined behavior. */ void SetAlignedPointerInInternalField(int index, void* value); void SetAlignedPointerInInternalFields(int argc, int indices[], void* values[]); /** * HasOwnProperty() is like JavaScript's Object.prototype.hasOwnProperty(). * * See also v8::Object::Has() and v8::Object::HasRealNamedProperty(). */ V8_WARN_UNUSED_RESULT Maybe<bool> HasOwnProperty(Local<Context> context, Local<Name> key); V8_WARN_UNUSED_RESULT Maybe<bool> HasOwnProperty(Local<Context> context, uint32_t index); /** * Use HasRealNamedProperty() if you want to check if an object has an own * property without causing side effects, i.e., without calling interceptors. * * This function is similar to v8::Object::HasOwnProperty(), but it does not * call interceptors. * * \note Consider using non-masking interceptors, i.e., the interceptors are * not called if the receiver has the real named property. See * `v8::PropertyHandlerFlags::kNonMasking`. * * See also v8::Object::Has(). */ V8_WARN_UNUSED_RESULT Maybe<bool> HasRealNamedProperty(Local<Context> context, Local<Name> key); V8_WARN_UNUSED_RESULT Maybe<bool> HasRealIndexedProperty( Local<Context> context, uint32_t index); V8_WARN_UNUSED_RESULT Maybe<bool> HasRealNamedCallbackProperty( Local<Context> context, Local<Name> key); /** * If result.IsEmpty() no real property was located in the prototype chain. * This means interceptors in the prototype chain are not called. */ V8_WARN_UNUSED_RESULT MaybeLocal<Value> GetRealNamedPropertyInPrototypeChain( Local<Context> context, Local<Name> key); /** * Gets the property attributes of a real property in the prototype chain, * which can be None or any combination of ReadOnly, DontEnum and DontDelete. * Interceptors in the prototype chain are not called. */ V8_WARN_UNUSED_RESULT Maybe<PropertyAttribute> GetRealNamedPropertyAttributesInPrototypeChain(Local<Context> context, Local<Name> key); /** * If result.IsEmpty() no real property was located on the object or * in the prototype chain. * This means interceptors in the prototype chain are not called. */ V8_WARN_UNUSED_RESULT MaybeLocal<Value> GetRealNamedProperty( Local<Context> context, Local<Name> key); /** * Gets the property attributes of a real property which can be * None or any combination of ReadOnly, DontEnum and DontDelete. * Interceptors in the prototype chain are not called. */ V8_WARN_UNUSED_RESULT Maybe<PropertyAttribute> GetRealNamedPropertyAttributes( Local<Context> context, Local<Name> key); /** Tests for a named lookup interceptor.*/ bool HasNamedLookupInterceptor() const; /** Tests for an index lookup interceptor.*/ bool HasIndexedLookupInterceptor() const; /** * Returns the identity hash for this object. The current implementation * uses a hidden property on the object to store the identity hash. * * The return value will never be 0. Also, it is not guaranteed to be * unique. */ int GetIdentityHash(); /** * Clone this object with a fast but shallow copy. Values will point * to the same values as the original object. */ // TODO(dcarney): take an isolate and optionally bail out? Local<Object> Clone(); /** * Returns the context in which the object was created. */ V8_DEPRECATED("Use MaybeLocal<Context> GetCreationContext()") Local<Context> CreationContext(); MaybeLocal<Context> GetCreationContext(); /** * Shortcut for GetCreationContext().ToLocalChecked(). **/ Local<Context> GetCreationContextChecked(); /** Same as above, but works for Persistents */ V8_DEPRECATED( "Use MaybeLocal<Context> GetCreationContext(const " "PersistentBase<Object>& object)") static Local<Context> CreationContext(const PersistentBase<Object>& object); V8_INLINE static MaybeLocal<Context> GetCreationContext( const PersistentBase<Object>& object) { return object.val_->GetCreationContext(); } /** * Checks whether a callback is set by the * ObjectTemplate::SetCallAsFunctionHandler method. * When an Object is callable this method returns true. */ bool IsCallable() const; /** * True if this object is a constructor. */ bool IsConstructor() const; /** * True if this object can carry information relevant to the embedder in its * embedder fields, false otherwise. This is generally true for objects * constructed through function templates but also holds for other types where * V8 automatically adds internal fields at compile time, such as e.g. * v8::ArrayBuffer. */ bool IsApiWrapper() const; /** * True if this object was created from an object template which was marked * as undetectable. See v8::ObjectTemplate::MarkAsUndetectable for more * information. */ bool IsUndetectable() const; /** * Call an Object as a function if a callback is set by the * ObjectTemplate::SetCallAsFunctionHandler method. */ V8_WARN_UNUSED_RESULT MaybeLocal<Value> CallAsFunction(Local<Context> context, Local<Value> recv, int argc, Local<Value> argv[]); /** * Call an Object as a constructor if a callback is set by the * ObjectTemplate::SetCallAsFunctionHandler method. * Note: This method behaves like the Function::NewInstance method. */ V8_WARN_UNUSED_RESULT MaybeLocal<Value> CallAsConstructor( Local<Context> context, int argc, Local<Value> argv[]); /** * Return the isolate to which the Object belongs to. */ Isolate* GetIsolate(); /** * If this object is a Set, Map, WeakSet or WeakMap, this returns a * representation of the elements of this object as an array. * If this object is a SetIterator or MapIterator, this returns all * elements of the underlying collection, starting at the iterator's current * position. * For other types, this will return an empty MaybeLocal<Array> (without * scheduling an exception). */ MaybeLocal<Array> PreviewEntries(bool* is_key_value); static Local<Object> New(Isolate* isolate); /** * Creates a JavaScript object with the given properties, and * a the given prototype_or_null (which can be any JavaScript * value, and if it's null, the newly created object won't have * a prototype at all). This is similar to Object.create(). * All properties will be created as enumerable, configurable * and writable properties. */ static Local<Object> New(Isolate* isolate, Local<Value> prototype_or_null, Local<Name>* names, Local<Value>* values, size_t length); V8_INLINE static Object* Cast(Value* obj); /** * Support for TC39 "dynamic code brand checks" proposal. * * This API allows to query whether an object was constructed from a * "code like" ObjectTemplate. * * See also: v8::ObjectTemplate::SetCodeLike */ bool IsCodeLike(Isolate* isolate) const; private: Object(); static void CheckCast(Value* obj); Local<Value> SlowGetInternalField(int index); void* SlowGetAlignedPointerFromInternalField(int index); }; // --- Implementation --- Local<Value> Object::GetInternalField(int index) { #ifndef V8_ENABLE_CHECKS using A = internal::Address; using I = internal::Internals; A obj = *reinterpret_cast<A*>(this); // Fast path: If the object is a plain JSObject, which is the common case, we // know where to find the internal fields and can return the value directly. int instance_type = I::GetInstanceType(obj); if (v8::internal::CanHaveInternalField(instance_type)) { int offset = I::kJSObjectHeaderSize + (I::kEmbedderDataSlotSize * index); A value = I::ReadRawField<A>(obj, offset); #ifdef V8_COMPRESS_POINTERS // We read the full pointer value and then decompress it in order to avoid // dealing with potential endiannes issues. value = I::DecompressTaggedAnyField(obj, static_cast<uint32_t>(value)); #endif internal::Isolate* isolate = internal::IsolateFromNeverReadOnlySpaceObject(obj); A* result = HandleScope::CreateHandle(isolate, value); return Local<Value>(reinterpret_cast<Value*>(result)); } #endif return SlowGetInternalField(index); } void* Object::GetAlignedPointerFromInternalField(int index) { #if !defined(V8_ENABLE_CHECKS) using A = internal::Address; using I = internal::Internals; A obj = *reinterpret_cast<A*>(this); // Fast path: If the object is a plain JSObject, which is the common case, we // know where to find the internal fields and can return the value directly. auto instance_type = I::GetInstanceType(obj); if (v8::internal::CanHaveInternalField(instance_type)) { int offset = I::kJSObjectHeaderSize + (I::kEmbedderDataSlotSize * index); #ifdef V8_SANDBOXED_EXTERNAL_POINTERS offset += I::kEmbedderDataSlotRawPayloadOffset; #endif internal::Isolate* isolate = I::GetIsolateForSandbox(obj); A value = I::ReadExternalPointerField( isolate, obj, offset, internal::kEmbedderDataSlotPayloadTag); return reinterpret_cast<void*>(value); } #endif return SlowGetAlignedPointerFromInternalField(index); } Private* Private::Cast(Data* data) { #ifdef V8_ENABLE_CHECKS CheckCast(data); #endif return reinterpret_cast<Private*>(data); } Object* Object::Cast(v8::Value* value) { #ifdef V8_ENABLE_CHECKS CheckCast(value); #endif return static_cast<Object*>(value); } } // namespace v8 #endif // INCLUDE_V8_OBJECT_H_