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// Copyright 2021 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef INCLUDE_V8_ISOLATE_CALLBACKS_H_ #define INCLUDE_V8_ISOLATE_CALLBACKS_H_ #include <stddef.h> #include <string> #include "cppgc/common.h" #include "v8-data.h" // NOLINT(build/include_directory) #include "v8-local-handle.h" // NOLINT(build/include_directory) #include "v8config.h" // NOLINT(build/include_directory) #if defined(V8_OS_WIN) struct _EXCEPTION_POINTERS; #endif namespace v8 { template <typename T> class FunctionCallbackInfo; class Isolate; class Message; class Module; class Object; class Promise; class ScriptOrModule; class String; class UnboundScript; class Value; /** * A JIT code event is issued each time code is added, moved or removed. * * \note removal events are not currently issued. */ struct JitCodeEvent { enum EventType { CODE_ADDED, CODE_MOVED, CODE_REMOVED, CODE_ADD_LINE_POS_INFO, CODE_START_LINE_INFO_RECORDING, CODE_END_LINE_INFO_RECORDING }; // Definition of the code position type. The "POSITION" type means the place // in the source code which are of interest when making stack traces to // pin-point the source location of a stack frame as close as possible. // The "STATEMENT_POSITION" means the place at the beginning of each // statement, and is used to indicate possible break locations. enum PositionType { POSITION, STATEMENT_POSITION }; // There are three different kinds of CodeType, one for JIT code generated // by the optimizing compiler, one for byte code generated for the // interpreter, and one for code generated from Wasm. For JIT_CODE and // WASM_CODE, |code_start| points to the beginning of jitted assembly code, // while for BYTE_CODE events, |code_start| points to the first bytecode of // the interpreted function. enum CodeType { BYTE_CODE, JIT_CODE, WASM_CODE }; // Type of event. EventType type; CodeType code_type; // Start of the instructions. void* code_start; // Size of the instructions. size_t code_len; // Script info for CODE_ADDED event. Local<UnboundScript> script; // User-defined data for *_LINE_INFO_* event. It's used to hold the source // code line information which is returned from the // CODE_START_LINE_INFO_RECORDING event. And it's passed to subsequent // CODE_ADD_LINE_POS_INFO and CODE_END_LINE_INFO_RECORDING events. void* user_data; struct name_t { // Name of the object associated with the code, note that the string is not // zero-terminated. const char* str; // Number of chars in str. size_t len; }; struct line_info_t { // PC offset size_t offset; // Code position size_t pos; // The position type. PositionType position_type; }; struct wasm_source_info_t { // Source file name. const char* filename; // Length of filename. size_t filename_size; // Line number table, which maps offsets of JITted code to line numbers of // source file. const line_info_t* line_number_table; // Number of entries in the line number table. size_t line_number_table_size; }; wasm_source_info_t* wasm_source_info; union { // Only valid for CODE_ADDED. struct name_t name; // Only valid for CODE_ADD_LINE_POS_INFO struct line_info_t line_info; // New location of instructions. Only valid for CODE_MOVED. void* new_code_start; }; Isolate* isolate; }; /** * Option flags passed to the SetJitCodeEventHandler function. */ enum JitCodeEventOptions { kJitCodeEventDefault = 0, // Generate callbacks for already existent code. kJitCodeEventEnumExisting = 1 }; /** * Callback function passed to SetJitCodeEventHandler. * * \param event code add, move or removal event. */ using JitCodeEventHandler = void (*)(const JitCodeEvent* event); // --- Garbage Collection Callbacks --- /** * Applications can register callback functions which will be called before and * after certain garbage collection operations. Allocations are not allowed in * the callback functions, you therefore cannot manipulate objects (set or * delete properties for example) since it is possible such operations will * result in the allocation of objects. */ enum GCType { kGCTypeScavenge = 1 << 0, kGCTypeMinorMarkCompact = 1 << 1, kGCTypeMarkSweepCompact = 1 << 2, kGCTypeIncrementalMarking = 1 << 3, kGCTypeProcessWeakCallbacks = 1 << 4, kGCTypeAll = kGCTypeScavenge | kGCTypeMinorMarkCompact | kGCTypeMarkSweepCompact | kGCTypeIncrementalMarking | kGCTypeProcessWeakCallbacks }; /** * GCCallbackFlags is used to notify additional information about the GC * callback. * - kGCCallbackFlagConstructRetainedObjectInfos: The GC callback is for * constructing retained object infos. * - kGCCallbackFlagForced: The GC callback is for a forced GC for testing. * - kGCCallbackFlagSynchronousPhantomCallbackProcessing: The GC callback * is called synchronously without getting posted to an idle task. * - kGCCallbackFlagCollectAllAvailableGarbage: The GC callback is called * in a phase where V8 is trying to collect all available garbage * (e.g., handling a low memory notification). * - kGCCallbackScheduleIdleGarbageCollection: The GC callback is called to * trigger an idle garbage collection. */ enum GCCallbackFlags { kNoGCCallbackFlags = 0, kGCCallbackFlagConstructRetainedObjectInfos = 1 << 1, kGCCallbackFlagForced = 1 << 2, kGCCallbackFlagSynchronousPhantomCallbackProcessing = 1 << 3, kGCCallbackFlagCollectAllAvailableGarbage = 1 << 4, kGCCallbackFlagCollectAllExternalMemory = 1 << 5, kGCCallbackScheduleIdleGarbageCollection = 1 << 6, }; using GCCallback = void (*)(GCType type, GCCallbackFlags flags); using InterruptCallback = void (*)(Isolate* isolate, void* data); /** * This callback is invoked when the heap size is close to the heap limit and * V8 is likely to abort with out-of-memory error. * The callback can extend the heap limit by returning a value that is greater * than the current_heap_limit. The initial heap limit is the limit that was * set after heap setup. */ using NearHeapLimitCallback = size_t (*)(void* data, size_t current_heap_limit, size_t initial_heap_limit); /** * Callback function passed to SetUnhandledExceptionCallback. */ #if defined(V8_OS_WIN) using UnhandledExceptionCallback = int (*)(_EXCEPTION_POINTERS* exception_pointers); #endif // --- Counters Callbacks --- using CounterLookupCallback = int* (*)(const char* name); using CreateHistogramCallback = void* (*)(const char* name, int min, int max, size_t buckets); using AddHistogramSampleCallback = void (*)(void* histogram, int sample); // --- Exceptions --- using FatalErrorCallback = void (*)(const char* location, const char* message); using OOMErrorCallback = void (*)(const char* location, bool is_heap_oom); using MessageCallback = void (*)(Local<Message> message, Local<Value> data); // --- Tracing --- enum LogEventStatus : int { kStart = 0, kEnd = 1, kStamp = 2 }; using LogEventCallback = void (*)(const char* name, int /* LogEventStatus */ status); // --- Crashkeys Callback --- enum class CrashKeyId { kIsolateAddress, kReadonlySpaceFirstPageAddress, kMapSpaceFirstPageAddress, kCodeSpaceFirstPageAddress, kDumpType, }; using AddCrashKeyCallback = void (*)(CrashKeyId id, const std::string& value); // --- Enter/Leave Script Callback --- using BeforeCallEnteredCallback = void (*)(Isolate*); using CallCompletedCallback = void (*)(Isolate*); // --- AllowCodeGenerationFromStrings callbacks --- /** * Callback to check if code generation from strings is allowed. See * Context::AllowCodeGenerationFromStrings. */ using AllowCodeGenerationFromStringsCallback = bool (*)(Local<Context> context, Local<String> source); struct ModifyCodeGenerationFromStringsResult { // If true, proceed with the codegen algorithm. Otherwise, block it. bool codegen_allowed = false; // Overwrite the original source with this string, if present. // Use the original source if empty. // This field is considered only if codegen_allowed is true. MaybeLocal<String> modified_source; }; /** * Access type specification. */ enum AccessType { ACCESS_GET, ACCESS_SET, ACCESS_HAS, ACCESS_DELETE, ACCESS_KEYS }; // --- Failed Access Check Callback --- using FailedAccessCheckCallback = void (*)(Local<Object> target, AccessType type, Local<Value> data); /** * Callback to check if codegen is allowed from a source object, and convert * the source to string if necessary. See: ModifyCodeGenerationFromStrings. */ using ModifyCodeGenerationFromStringsCallback = ModifyCodeGenerationFromStringsResult (*)(Local<Context> context, Local<Value> source); using ModifyCodeGenerationFromStringsCallback2 = ModifyCodeGenerationFromStringsResult (*)(Local<Context> context, Local<Value> source, bool is_code_like); // --- WebAssembly compilation callbacks --- using ExtensionCallback = bool (*)(const FunctionCallbackInfo<Value>&); using AllowWasmCodeGenerationCallback = bool (*)(Local<Context> context, Local<String> source); // --- Callback for APIs defined on v8-supported objects, but implemented // by the embedder. Example: WebAssembly.{compile|instantiate}Streaming --- using ApiImplementationCallback = void (*)(const FunctionCallbackInfo<Value>&); // --- Callback for WebAssembly.compileStreaming --- using WasmStreamingCallback = void (*)(const FunctionCallbackInfo<Value>&); // --- Callback for loading source map file for Wasm profiling support using WasmLoadSourceMapCallback = Local<String> (*)(Isolate* isolate, const char* name); // --- Callback for checking if WebAssembly Simd is enabled --- using WasmSimdEnabledCallback = bool (*)(Local<Context> context); // --- Callback for checking if WebAssembly exceptions are enabled --- using WasmExceptionsEnabledCallback = bool (*)(Local<Context> context); // --- Callback for checking if WebAssembly dynamic tiering is enabled --- using WasmDynamicTieringEnabledCallback = bool (*)(Local<Context> context); // --- Callback for checking if the SharedArrayBuffer constructor is enabled --- using SharedArrayBufferConstructorEnabledCallback = bool (*)(Local<Context> context); /** * HostImportModuleDynamicallyCallback is called when we * require the embedder to load a module. This is used as part of the dynamic * import syntax. * * The referrer contains metadata about the script/module that calls * import. * * The specifier is the name of the module that should be imported. * * The import_assertions are import assertions for this request in the form: * [key1, value1, key2, value2, ...] where the keys and values are of type * v8::String. Note, unlike the FixedArray passed to ResolveModuleCallback and * returned from ModuleRequest::GetImportAssertions(), this array does not * contain the source Locations of the assertions. * * The embedder must compile, instantiate, evaluate the Module, and * obtain its namespace object. * * The Promise returned from this function is forwarded to userland * JavaScript. The embedder must resolve this promise with the module * namespace object. In case of an exception, the embedder must reject * this promise with the exception. If the promise creation itself * fails (e.g. due to stack overflow), the embedder must propagate * that exception by returning an empty MaybeLocal. */ using HostImportModuleDynamicallyWithImportAssertionsCallback = MaybeLocal<Promise> (*)(Local<Context> context, Local<ScriptOrModule> referrer, Local<String> specifier, Local<FixedArray> import_assertions); using HostImportModuleDynamicallyCallback = MaybeLocal<Promise> (*)( Local<Context> context, Local<Data> host_defined_options, Local<Value> resource_name, Local<String> specifier, Local<FixedArray> import_assertions); /** * HostInitializeImportMetaObjectCallback is called the first time import.meta * is accessed for a module. Subsequent access will reuse the same value. * * The method combines two implementation-defined abstract operations into one: * HostGetImportMetaProperties and HostFinalizeImportMeta. * * The embedder should use v8::Object::CreateDataProperty to add properties on * the meta object. */ using HostInitializeImportMetaObjectCallback = void (*)(Local<Context> context, Local<Module> module, Local<Object> meta); /** * HostCreateShadowRealmContextCallback is called each time a ShadowRealm is * being constructed in the initiator_context. * * The method combines Context creation and implementation defined abstract * operation HostInitializeShadowRealm into one. * * The embedder should use v8::Context::New or v8::Context:NewFromSnapshot to * create a new context. If the creation fails, the embedder must propagate * that exception by returning an empty MaybeLocal. */ using HostCreateShadowRealmContextCallback = MaybeLocal<Context> (*)(Local<Context> initiator_context); /** * PrepareStackTraceCallback is called when the stack property of an error is * first accessed. The return value will be used as the stack value. If this * callback is registed, the |Error.prepareStackTrace| API will be disabled. * |sites| is an array of call sites, specified in * https://v8.dev/docs/stack-trace-api */ using PrepareStackTraceCallback = MaybeLocal<Value> (*)(Local<Context> context, Local<Value> error, Local<Array> sites); } // namespace v8 #endif // INCLUDE_V8_ISOLATE_CALLBACKS_H_